doom vanilla_or_boom 0 monsters 225 items 2 image(s)
AI Analysis
A single-map Doom II deathmatch arena built specifically for 2–4 player PvP with no monsters and no single-player/co-op support. The layout is a compact outdoor arena bordered by a raised perimeter and a darker indoor section, with teleporters to keep movement fast. Weapon balance heavily favors super shotguns, backed up by shotguns, chainguns, and chainsaws, while a rocket launcher, green armor, and a larger health pickup are placed as higher-risk power positions. Item density is very high, emphasizing constant close-range fights and rapid re-engagement.
Tags
arenadeathmatchdoom2fast_pacedhigh_item_densityindoor_areano_monstersoutdoor_areapvprockets_availableshotgun_focussingle_mapsuper_shotgun_heavyteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 241 |
| Linedefs | 190 |
| Sidedefs | 259 |
| Vertices | 198 |
| Sectors | 25 |
| Segs | 293 |
| SSectors | 111 |
| Nodes | 110 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 225 |
| HMP items | 225 |
| HTR items | 225 |
No per-type monster breakdown available.
| armor_bonus | 50 |
| health_bonus | 50 |
| shell_box | 38 |
| super_shotgun | 27 |
| ammo_clip | 25 |
| ammo_box | 12 |
| rocket | 8 |
| shotgun | 8 |
| chaingun | 2 |
| chainsaw | 2 |
| green_armor | 2 |
| rocket_launcher | 1 |
| ZZWOLF9 | 82 |
| METAL | 67 |
| CEIL5_2 | 21 |
| BLAKWAL1 | 19 |
| BLAKWAL2 | 18 |
| COMPBLUE | 15 |
| CEIL4_1 | 10 |
| F_SKY1 | 7 |
| DOORTRAK | 6 |
| FWATER1 | 6 |
| GRAY4 | 4 |
| FLAT5_7 | 3 |
| COMPSPAN | 2 |
| EXITSIGN | 2 |
| FLOOR7_1 | 2 |
| METAL2 | 2 |
| SHAWN2 | 2 |
| EXITDOOR | 1 |
| FLAT23 | 1 |
