doom vanilla_or_boom 0 monsters 57 items 2 image(s)
AI Analysis
Gloom Keep is a single small-scale deathmatch map featuring a compact layout with a few corridors, four outdoor areas, and a central arena. It contains no monsters, focusing purely on player combat with a full arsenal including BFG9000, chaingun, plasma rifle, and rocket launcher. Resources are plentiful with abundant ammo, health, and armor pickups, supporting extended firefights. The map uses classic DOOM2 textures with a mix of brick and industrial elements, and includes teleporters but no keys or secret exits. Designed for DOOM2 and compatible with vanilla or Boom engines, it offers a straightforward, linear deathmatch experience.
Tags
ammo_plentifuldeathmatchindustriallinearshort_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | De Zeurkous |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 75 |
| Linedefs | 184 |
| Sidedefs | 240 |
| Vertices | 149 |
| Sectors | 48 |
| Segs | 255 |
| SSectors | 64 |
| Nodes | 63 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 51 |
| HMP items | 56 |
| HTR items | 51 |
No per-type monster breakdown available.
| armor_bonus | 10 |
| health_bonus | 10 |
| backpack | 5 |
| medikit | 4 |
| rocket_launcher | 4 |
| shotgun | 4 |
| stimpack | 4 |
| super_shotgun | 4 |
| bfg9000 | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invulnerability | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| BRICK1 | 64 |
| BROWN144 | 51 |
| BRICK11 | 32 |
| CEIL5_2 | 31 |
| FLAT1_1 | 20 |
| GATE1 | 16 |
| FLAT1_2 | 12 |
| FLAT1_3 | 8 |
| F_SKY1 | 5 |
| FLAT10 | 4 |
| EXITDOOR | 2 |
| PLAT1 | 2 |
| SW2GARG | 1 |
