doom vanilla_or_boom 207 monsters 241 items 2 image(s)
AI Analysis
This WAD contains a single large and visually complex map (MAP01) designed for DOOM2. It features expansive architecture with detailed wood beam supports, overhangs, ledges, and tunnels, emphasizing a realistic and believable environment. The monster count is high, making the level fairly tough, especially on higher difficulty settings and in multiplayer. Resources and secrets are clearly marked, encouraging exploration without cheap traps. The level is linear with a focus on exploration and survival, suitable for single-player and cooperative play but less so for deathmatch. It uses standard DOOM2 textures and contains no new graphics or sounds, ensuring vanilla compatibility.
Tags
ammo_tightboss_encountersexploration_heavygenerous_healthhardlarge_megawadlineartechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Craig and Brian Sparks |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 559 |
| Linedefs | 3032 |
| Sidedefs | 4570 |
| Vertices | 2580 |
| Sectors | 750 |
| Segs | 4977 |
| SSectors | 1454 |
| Nodes | 1453 |
| UV monsters | 201 |
| HMP monsters | 194 |
| HTR monsters | 135 |
| UV items | 237 |
| HMP items | 237 |
| HTR items | 236 |
| imp | 62 |
| zombieman | 29 |
| shotgun_guy | 24 |
| chaingun_guy | 16 |
| lost_soul | 14 |
| spectre | 12 |
| mancubus | 10 |
| cacodemon | 9 |
| revenant | 7 |
| demon | 6 |
| arachnotron | 5 |
| baron | 4 |
| hell_knight | 4 |
| cyberdemon | 2 |
| pain_elemental | 2 |
| archvile | 1 |
| armor_bonus | 28 |
| health_bonus | 27 |
| shells | 27 |
| shell_box | 25 |
| medikit | 23 |
| ammo_box | 19 |
| ammo_clip | 18 |
| stimpack | 18 |
| rocket | 10 |
| green_armor | 8 |
| blue_armor | 7 |
| cell_pack | 6 |
| rocket_box | 6 |
| soulsphere | 4 |
| cell | 2 |
| computer_area_map | 2 |
| megasphere | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| MARBLE1 | 1368 |
| WOOD9 | 1093 |
| ROCK3 | 685 |
| MARBGRAY | 568 |
| BSTONE2 | 329 |
| DEM1_5 | 324 |
| RROCK13 | 213 |
| FLAT5_8 | 167 |
| FLAT1_1 | 160 |
| FLAT5_2 | 145 |
| METAL | 141 |
| F_SKY1 | 114 |
| FLAT1_2 | 97 |
| DEM1_6 | 63 |
| MARBLE3 | 63 |
| COMPBLUE | 40 |
| FWATER1 | 40 |
| STEP2 | 35 |
| STONE6 | 33 |
| BSTONE1 | 29 |
| GSTVINE1 | 28 |
| GSTVINE2 | 26 |
| TANROCK7 | 26 |
| REDWALL | 24 |
| SUPPORT3 | 24 |
| FLAT10 | 21 |
| CRACKLE4 | 20 |
| STEP3 | 20 |
| BSTONE3 | 17 |
| GRAY4 | 17 |
| LITE3 | 16 |
| WOOD8 | 15 |
| BRNSMALC | 14 |
| FLOOR7_1 | 14 |
| MARBFAC4 | 14 |
| RROCK02 | 14 |
| FLOOR0_3 | 13 |
| ROCK2 | 13 |
| DOORTRAK | 12 |
| FLOOR6_1 | 12 |
| FLAT18 | 11 |
| FWATER3 | 11 |
| GRAYVINE | 10 |
| CEIL5_2 | 9 |
| ASHWALL2 | 8 |
| CRACKLE2 | 8 |
| EXITSIGN | 8 |
| GRNROCK | 8 |
| ROCK1 | 7 |
| BIGBRIK1 | 6 |
| MIDBARS1 | 6 |
| WOODMET1 | 6 |
| BIGBRIK2 | 5 |
| FWATER2 | 5 |
| GRNLITE1 | 5 |
| DOORBLU2 | 4 |
| DOORRED2 | 4 |
| GATE4 | 4 |
| ICKWALL2 | 4 |
| LITE5 | 4 |
| PANBORD1 | 4 |
| RROCK05 | 4 |
| WOOD6 | 4 |
| BRICK2 | 3 |
| METAL2 | 3 |
| WOOD7 | 3 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| BRNSMALL | 2 |
| BRNSMALR | 2 |
| CEIL5_1 | 2 |
| DOORYEL2 | 2 |
| FWATER4 | 2 |
| GSTLION | 2 |
| PANRED | 2 |
| CEIL3_5 | 1 |
| FLAT19 | 1 |
| FLOOR6_2 | 1 |
| GATE3 | 1 |
| MARBFAC2 | 1 |
| MARBFAC3 | 1 |
| METAL3 | 1 |
| MFLR8_2 | 1 |
| STEP1 | 1 |
| SW1GSTON | 1 |
| SW1WOOD | 1 |
| TLITE6_5 | 1 |
