doom vanilla_or_boom 230 monsters 201 items 2 image(s)
AI Analysis
The Quandary is a single-map Doom II PWAD inspired by Sandy Petersen's city maps from the original game. It features one large, detailed urban-themed level with 540 monsters and a complex layout of 203 sectors, emphasizing exploration within a city environment. The map demands ZDoom or a compatible advanced engine due to its design and lacks difficulty settings, focusing on single-player and cooperative play. Resources and combat style are balanced for moderate challenge without extreme scarcity or overwhelming swarms. The textures and architecture reflect a cityscape with stone, brick, and industrial motifs. Progression is linear within a single map, and the WAD is not vanilla compatible, requiring ZDoom or similar ports.
Tags
boom_compatiblecitycooperativelinearmedium_mapsmoderatesingleplayertechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Sheridan Kane Rathbun |
| Teleports | yes |
| Keys | blue, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 540 |
| Linedefs | 1000 |
| Sidedefs | 1354 |
| Vertices | 920 |
| Sectors | 203 |
| Segs | 1477 |
| SSectors | 434 |
| Nodes | 433 |
| UV monsters | 230 |
| HMP monsters | 230 |
| HTR monsters | 230 |
| UV items | 201 |
| HMP items | 201 |
| HTR items | 201 |
| imp | 103 |
| zombieman | 28 |
| cacodemon | 21 |
| hell_knight | 20 |
| shotgun_guy | 13 |
| lost_soul | 11 |
| demon | 10 |
| mancubus | 7 |
| spectre | 6 |
| chaingun_guy | 4 |
| arachnotron | 3 |
| pain_elemental | 2 |
| revenant | 2 |
| health_bonus | 33 |
| shells | 25 |
| armor_bonus | 19 |
| stimpack | 19 |
| ammo_clip | 18 |
| medikit | 18 |
| cell | 16 |
| ammo_box | 7 |
| rocket_box | 7 |
| rocket | 6 |
| shell_box | 6 |
| shotgun | 4 |
| plasma_rifle | 3 |
| radiation_suit | 3 |
| blue_armor | 2 |
| chaingun | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| cell_pack | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| light_amp_goggles | 1 |
| soulsphere | 1 |
| BIGBRIK2 | 168 |
| GSTGARG | 96 |
| SUPPORT3 | 76 |
| BRICK1 | 52 |
| F_SKY1 | 49 |
| GSTONE1 | 47 |
| ICKWALL1 | 43 |
| MFLR8_1 | 36 |
| STUCCO3 | 36 |
| BRICK10 | 34 |
| MODWALL1 | 33 |
| DOORSTOP | 30 |
| STONE2 | 30 |
| DOORTRAK | 28 |
| WOODMET1 | 26 |
| FLAT5_2 | 24 |
| STONE3 | 23 |
| STONE4 | 23 |
| BRICK11 | 22 |
| BIGBRIK1 | 21 |
| SLIME13 | 21 |
| MODWALL3 | 19 |
| FLAT1_2 | 18 |
| CEIL3_5 | 16 |
| CEIL5_2 | 16 |
| MIDGRATE | 16 |
| ROCK4 | 16 |
| FLAT1_1 | 15 |
| FLAT5_1 | 15 |
| CEIL4_1 | 14 |
| GATE3 | 14 |
| GRAY5 | 12 |
| NUKAGE1 | 12 |
| RROCK04 | 12 |
| BSTONE2 | 11 |
| FLOOR0_3 | 11 |
| MFLR8_2 | 11 |
| STEPTOP | 11 |
| TLITE6_5 | 11 |
| BROWN96 | 10 |
| FLAT3 | 10 |
| RROCK03 | 9 |
| BFALL1 | 8 |
| CEIL3_3 | 8 |
| DOORRED2 | 8 |
| EXITSIGN | 8 |
| FLAT5_3 | 8 |
| FLOOR6_2 | 8 |
| GSTLION | 8 |
| SP_HOT1 | 8 |
| STEPLAD1 | 8 |
| FLAT5 | 7 |
| FLOOR4_6 | 7 |
| ROCK3 | 7 |
| STEP2 | 7 |
| ASHWALL2 | 6 |
| DOOR1 | 6 |
| FLAT20 | 6 |
| GRAY4 | 6 |
| ASHWALL7 | 5 |
| FLAT23 | 5 |
| NUKE24 | 5 |
| RROCK10 | 5 |
| RROCK13 | 5 |
| BIGDOOR5 | 4 |
| BIGDOOR6 | 4 |
| BRNSMAL1 | 4 |
| BRNSMAL2 | 4 |
| COMPSPAN | 4 |
| DOORBLU | 4 |
| DOORYEL2 | 4 |
| FLAT8 | 4 |
| MFLR8_3 | 4 |
| BRICK2 | 3 |
| CEIL5_1 | 3 |
| MFLR8_4 | 3 |
| RROCK19 | 3 |
| SHAWN2 | 3 |
| STONE5 | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR4 | 2 |
| BLOOD1 | 2 |
| BRICKLIT | 2 |
| BRNSMALC | 2 |
| BRNSMALL | 2 |
| BRNSMALR | 2 |
| DOOR3 | 2 |
| FLOOR0_5 | 2 |
| FLOOR5_2 | 2 |
| FWATER1 | 2 |
| MODWALL2 | 2 |
| SFALL1 | 2 |
| STEP3 | 2 |
| STEP4 | 2 |
| STUCCO2 | 2 |
| SW1GARG | 2 |
| CEIL1_3 | 1 |
| FLAT5_8 | 1 |
| FLOOR1_7 | 1 |
| FLOOR7_2 | 1 |
| GATE4 | 1 |
| LAVA1 | 1 |
| NUKEPOIS | 1 |
| SP_DUDE7 | 1 |
| SP_DUDE8 | 1 |
| STEP1 | 1 |
| SW1COMP | 1 |
| SW1LION | 1 |
| SW1SATYR | 1 |
| TLITE6_1 | 1 |
| ZIMMER1 | 1 |
