doom vanilla_or_boom 91 monsters 88 items 2 image(s)
AI Analysis
DRUNK.WAD is a single-map deathmatch WAD designed for DOOM 2, focusing on fast-paced multiplayer combat rather than single-player or cooperative play. The map features a compact layout with seven deathmatch spots, each near a shotgun, encouraging players to search and hunt opponents in a chaotic arena. All classic weapons are available, but the more powerful ones like the BFG and Plasma Rifle are deliberately difficult to obtain, adding strategic tension. The WAD uses standard DOOM 2 textures and lacks new graphics, sounds, or music, emphasizing simplicity and balanced gameplay. Progression is linear within the single map, with no keys or puzzles, making it vanilla-compatible and ideal for straightforward deathmatch sessions.
Tags
ammo_tightchallenge_waddeathmatchhitscanner_heavylinearmedium_mapssingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Richard Smol |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 242 |
| Linedefs | 822 |
| Sidedefs | 1164 |
| Vertices | 748 |
| Sectors | 179 |
| Segs | 1280 |
| SSectors | 479 |
| Nodes | 478 |
| UV monsters | 91 |
| HMP monsters | 91 |
| HTR monsters | 91 |
| UV items | 88 |
| HMP items | 88 |
| HTR items | 88 |
| shotgun_guy | 42 |
| zombieman | 25 |
| imp | 10 |
| lost_soul | 4 |
| baron | 2 |
| cacodemon | 2 |
| demon | 2 |
| revenant | 2 |
| mancubus | 1 |
| spectre | 1 |
| shells | 25 |
| cell | 12 |
| medikit | 10 |
| rocket | 10 |
| shotgun | 8 |
| health_bonus | 5 |
| ammo_clip | 4 |
| shell_box | 2 |
| ammo_box | 1 |
| bfg9000 | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| stimpack | 1 |
| super_shotgun | 1 |
| STARTAN2 | 142 |
| ASHWALL2 | 124 |
| METAL | 111 |
| CEMENT6 | 105 |
| MFLR8_2 | 60 |
| TEKWALL1 | 59 |
| COMPBLUE | 51 |
| BROWN144 | 48 |
| BROWNHUG | 39 |
| DOORTRAK | 38 |
| BIGBRIK1 | 35 |
| MARBLE1 | 34 |
| SKIN2 | 34 |
| FLOOR7_1 | 33 |
| FLOOR6_2 | 32 |
| LITE3 | 31 |
| FLOOR0_3 | 30 |
| GRAY1 | 29 |
| WOOD1 | 28 |
| FLAT5_7 | 27 |
| MFLR8_4 | 26 |
| F_SKY1 | 22 |
| SP_HOT1 | 22 |
| STARTAN3 | 20 |
| STONE2 | 20 |
| BRICK5 | 16 |
| BIGBRIK2 | 15 |
| MFLR8_1 | 15 |
| COMPWERD | 14 |
| GSTONE2 | 14 |
| FLAT1_1 | 13 |
| STEPTOP | 12 |
| FLAT19 | 11 |
| FLAT5_4 | 11 |
| DOOR1 | 10 |
| FLAT5_3 | 8 |
| FLAT5_5 | 8 |
| SUPPORT2 | 8 |
| BRICK8 | 7 |
| CEIL3_5 | 7 |
| ROCK5 | 7 |
| BIGDOOR4 | 6 |
| FLOOR4_8 | 6 |
| GATE3 | 6 |
| CEIL5_2 | 5 |
| STONE3 | 5 |
| STONE4 | 5 |
| CEIL4_3 | 4 |
| FLOOR7_2 | 4 |
| RROCK14 | 4 |
| TANROCK2 | 4 |
| BIGDOOR2 | 3 |
| GRAYBIG | 3 |
| SW1BRIK | 3 |
| BIGDOOR3 | 2 |
| BIGDOOR5 | 2 |
| CEIL5_1 | 2 |
| COMPSPAN | 2 |
| CRATOP2 | 2 |
| DEM1_5 | 2 |
| DEM1_6 | 2 |
| EXITSTON | 2 |
| FLAT1_2 | 2 |
| FLAT5_1 | 2 |
| FLAT5_2 | 2 |
| MARBFAC3 | 2 |
| NUKAGE2 | 2 |
| SFLR6_1 | 2 |
| SK_LEFT | 2 |
| ASHWALL7 | 1 |
| CRATOP1 | 1 |
| FWATER4 | 1 |
| GRASS2 | 1 |
| LAVA1 | 1 |
| MFLR8_3 | 1 |
| NUKAGE3 | 1 |
| RROCK09 | 1 |
| RROCK13 | 1 |
| SP_FACE1 | 1 |
| SW1CMT | 1 |
| SW1COMM | 1 |
