doom vanilla_or_boom 1 monsters 63 items 2 image(s)
AI Analysis
DEADCAGE.WAD is a single-map medium-sized deathmatch level designed for DOOM2. It features 75 monsters and a moderate number of linedefs and sectors, emphasizing multiplayer combat with eight deathmatch starts. The map includes custom sounds and graphics, with a mix of textures such as sky, brick, bronze, and blood-themed flats, creating a varied but contained environment. Resources and difficulty are balanced for deathmatch rather than single-player, which is noted as dull. The layout is straightforward and intended for fast-paced multiplayer action, compatible with DOOM2 and using Boom-compatible features. The map’s progression is linear, focusing on arena-style combat rather than exploration or key hunts.
Tags
arena_styleboom_compatiblecustom_graphicscustom_soundsdeathmatchdoom2linearmedium_mapsmoderate
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Shawn Smith (with a large amount of help from Peter Tomlinson) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 75 |
| Linedefs | 180 |
| Sidedefs | 328 |
| Vertices | 191 |
| Sectors | 31 |
| Segs | 363 |
| SSectors | 189 |
| Nodes | 188 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 1 |
| UV items | 34 |
| HMP items | 34 |
| HTR items | 63 |
| arachnotron | 1 |
| shell_box | 25 |
| chaingun | 14 |
| ammo_box | 12 |
| shotgun | 6 |
| super_shotgun | 5 |
| plasma_rifle | 1 |
| SHAWN2 | 141 |
| BIGBRIK1 | 50 |
| MIDBARS1 | 48 |
| ASHWALL4 | 30 |
| BRONZE1 | 30 |
| ASHWALL2 | 28 |
| FLAT1 | 28 |
| F_SKY1 | 25 |
| BFALL1 | 12 |
| BRICK11 | 8 |
| FLOOR1_6 | 4 |
| FIREBLU1 | 2 |
| FLOOR4_5 | 2 |
| GATE3 | 2 |
| BLOOD1 | 1 |
| EXITSTON | 1 |
