doom vanilla_or_boom 219 monsters 212 items 2 image(s)

AI Analysis

This WAD contains a single large map (MAP01) with around 1400 vertices and 400 objects, designed for Doom II. The level features extensive use of Doom's linedef specials, including lifts, doors, raising floors, crushing ceilings, and numerous switches, showcasing complex and varied gameplay mechanics. The monster count is moderate to high with scaling difficulty, and the map emphasizes exploration through many passageways and rooms. Textures are predominantly industrial and techbase-themed, with heavy use of metal and door textures. The progression is linear with a focus on functional design rather than new graphics or sounds. It is compatible with vanilla Doom II and uses no custom assets.

Tags
doom2exploration_heavyindustriallarge_maplinearmoderatesingle_maptechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Douglas Ryerson
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things443
Linedefs1854
Sidedefs2656
Vertices1712
Sectors409
Segs2986
SSectors910
Nodes909
UV monsters219
HMP monsters119
HTR monsters37
UV items212
HMP items212
HTR items212
imp79
shotgun_guy30
zombieman25
demon24
chaingun_guy16
revenant9
spectre9
baron8
lost_soul8
cacodemon6
mancubus3
hell_knight2
health_bonus64
armor_bonus51
shells26
ammo_clip21
stimpack18
shell_box7
medikit6
ammo_box5
shotgun5
radiation_suit2
backpack1
berserk1
blue_armor1
computer_area_map1
green_armor1
soulsphere1
super_shotgun1
GRAY1669
METAL364
BROWN1333
FLOOR4_8261
CEIL5_2226
FLAT23143
DOORSTOP136
DOORTRAK90
METAL289
METAL176
SLIME1560
LITE552
SPCDOOR137
FLOOR4_632
F_SKY120
FLOOR0_720
SILVER120
STEP219
GRAY218
COMPTALL12
MIDSPACE12
STEP110
LITE38
NUKAGE16
FLAT225
FLOOR4_55
SW1BRN25
BIGDOOR44
DOORRED4
DOORYEL4
GATE34
GATE44
SW1GRAY4
TLITE6_64
COMPSPAN3
COMPWERD3
FLOOR3_33
SW1COMM3
CONS1_52
DOORBLU2
CEIL5_11
COMPSTA11
COMPSTA21
CONS1_71
EXITSIGN1
SLIME141
SW1GRAY11
SW2BRN21
SW2DIRT1

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