doom vanilla_or_boom 219 monsters 212 items 2 image(s)
AI Analysis
This WAD contains a single large map (MAP01) with around 1400 vertices and 400 objects, designed for Doom II. The level features extensive use of Doom's linedef specials, including lifts, doors, raising floors, crushing ceilings, and numerous switches, showcasing complex and varied gameplay mechanics. The monster count is moderate to high with scaling difficulty, and the map emphasizes exploration through many passageways and rooms. Textures are predominantly industrial and techbase-themed, with heavy use of metal and door textures. The progression is linear with a focus on functional design rather than new graphics or sounds. It is compatible with vanilla Doom II and uses no custom assets.
Tags
doom2exploration_heavyindustriallarge_maplinearmoderatesingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Douglas Ryerson |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 443 |
| Linedefs | 1854 |
| Sidedefs | 2656 |
| Vertices | 1712 |
| Sectors | 409 |
| Segs | 2986 |
| SSectors | 910 |
| Nodes | 909 |
| UV monsters | 219 |
| HMP monsters | 119 |
| HTR monsters | 37 |
| UV items | 212 |
| HMP items | 212 |
| HTR items | 212 |
| imp | 79 |
| shotgun_guy | 30 |
| zombieman | 25 |
| demon | 24 |
| chaingun_guy | 16 |
| revenant | 9 |
| spectre | 9 |
| baron | 8 |
| lost_soul | 8 |
| cacodemon | 6 |
| mancubus | 3 |
| hell_knight | 2 |
| health_bonus | 64 |
| armor_bonus | 51 |
| shells | 26 |
| ammo_clip | 21 |
| stimpack | 18 |
| shell_box | 7 |
| medikit | 6 |
| ammo_box | 5 |
| shotgun | 5 |
| radiation_suit | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| GRAY1 | 669 |
| METAL | 364 |
| BROWN1 | 333 |
| FLOOR4_8 | 261 |
| CEIL5_2 | 226 |
| FLAT23 | 143 |
| DOORSTOP | 136 |
| DOORTRAK | 90 |
| METAL2 | 89 |
| METAL1 | 76 |
| SLIME15 | 60 |
| LITE5 | 52 |
| SPCDOOR1 | 37 |
| FLOOR4_6 | 32 |
| F_SKY1 | 20 |
| FLOOR0_7 | 20 |
| SILVER1 | 20 |
| STEP2 | 19 |
| GRAY2 | 18 |
| COMPTALL | 12 |
| MIDSPACE | 12 |
| STEP1 | 10 |
| LITE3 | 8 |
| NUKAGE1 | 6 |
| FLAT22 | 5 |
| FLOOR4_5 | 5 |
| SW1BRN2 | 5 |
| BIGDOOR4 | 4 |
| DOORRED | 4 |
| DOORYEL | 4 |
| GATE3 | 4 |
| GATE4 | 4 |
| SW1GRAY | 4 |
| TLITE6_6 | 4 |
| COMPSPAN | 3 |
| COMPWERD | 3 |
| FLOOR3_3 | 3 |
| SW1COMM | 3 |
| CONS1_5 | 2 |
| DOORBLU | 2 |
| CEIL5_1 | 1 |
| COMPSTA1 | 1 |
| COMPSTA2 | 1 |
| CONS1_7 | 1 |
| EXITSIGN | 1 |
| SLIME14 | 1 |
| SW1GRAY1 | 1 |
| SW2BRN2 | 1 |
| SW2DIRT | 1 |
