doom vanilla_or_boom 70 monsters 89 items 2 image(s)
AI Analysis
Dark Temple is a single large map designed primarily for solo play but includes cooperative and deathmatch starts. It features a temple-themed environment with monumental architecture, traps, and varied design elements emphasizing both aesthetics and playability. The monster balance and difficulty scale with all Doom 2 skill settings, offering a challenging but fair combat experience without new graphics or sounds. Progression is linear with classic Doom 2 gameplay, using familiar textures and music from Doom's E1M7. The level is compatible with Doom 2 and was built using Boom-compatible editors.
Tags
boom_compatiblecooperativedeathmatchdoom2hardlarge_megawadlinearsolo_playtempletrap_filled
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Scott Osborne |
| Teleports | yes |
| Keys | blue_skull, yellow_skull |
| Secret Exit | no |
| Things | 223 |
| Linedefs | 1560 |
| Sidedefs | 2173 |
| Vertices | 1323 |
| Sectors | 325 |
| Segs | 2274 |
| SSectors | 896 |
| Nodes | 895 |
| UV monsters | 65 |
| HMP monsters | 62 |
| HTR monsters | 50 |
| UV items | 85 |
| HMP items | 85 |
| HTR items | 76 |
| imp | 35 |
| chaingun_guy | 7 |
| shotgun_guy | 6 |
| spectre | 5 |
| demon | 4 |
| zombieman | 4 |
| revenant | 3 |
| cacodemon | 2 |
| archvile | 1 |
| baron | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| health_bonus | 11 |
| shotgun | 10 |
| armor_bonus | 9 |
| shells | 9 |
| stimpack | 9 |
| medikit | 7 |
| ammo_clip | 6 |
| green_armor | 6 |
| ammo_box | 3 |
| chaingun | 2 |
| plasma_rifle | 2 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| shell_box | 2 |
| soulsphere | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| cell | 1 |
| chainsaw | 1 |
| radiation_suit | 1 |
| MARBGRAY | 395 |
| GSTONE1 | 374 |
| RROCK03 | 259 |
| DEM1_5 | 174 |
| MARBLE2 | 125 |
| ROCK1 | 123 |
| WOOD1 | 66 |
| STONE2 | 59 |
| FLOOR4_8 | 52 |
| STONE5 | 52 |
| MARBLE3 | 43 |
| STONE3 | 39 |
| FLAT5_1 | 34 |
| GSTONE2 | 34 |
| MARBLE1 | 31 |
| BRICK9 | 30 |
| DOORTRAK | 30 |
| FLOOR5_1 | 30 |
| METAL2 | 30 |
| METAL | 29 |
| CEIL5_2 | 25 |
| CEIL1_1 | 22 |
| PANBORD1 | 21 |
| PANCASE2 | 19 |
| PANBORD2 | 18 |
| PANBOOK | 15 |
| BROWN144 | 14 |
| BIGBRIK2 | 12 |
| BROWNGRN | 11 |
| STONE6 | 11 |
| MARBLOD1 | 10 |
| MIDGRATE | 10 |
| PANCASE1 | 10 |
| SKINMET1 | 10 |
| BFALL1 | 9 |
| BLOOD1 | 9 |
| PANBLACK | 8 |
| PANEL2 | 8 |
| F_SKY1 | 6 |
| FLAT5_2 | 6 |
| FLOOR5_4 | 6 |
| BIGDOOR6 | 5 |
| FLOOR7_1 | 5 |
| BRICK10 | 4 |
| CEIL5_1 | 4 |
| GSTFONT2 | 4 |
| MARBFAC3 | 4 |
| MARBFAC4 | 4 |
| PIPE1 | 4 |
| BRICK11 | 3 |
| PANEL9 | 3 |
| SLIME14 | 3 |
| SW1GSTON | 3 |
| SW1ROCK | 3 |
| BIGDOOR7 | 2 |
| BLOOD2 | 2 |
| EXITSTON | 2 |
| FLOOR6_1 | 2 |
| GATE3 | 2 |
| GRASS2 | 2 |
| GSTLION | 2 |
| MARBFAC2 | 2 |
| MIDBARS3 | 2 |
| SW1MARB | 2 |
| SW1STON1 | 2 |
| WOODMET2 | 2 |
| WOODMET3 | 2 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| DEM1_6 | 1 |
| DOOR3 | 1 |
| FIREWALA | 1 |
| MARBFACE | 1 |
| MFLR8_2 | 1 |
| PANEL5 | 1 |
| SKINMET2 | 1 |
| SKINSCAB | 1 |
| SLIME15 | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE2 | 1 |
| SW1BRIK | 1 |
| SW1BRNGN | 1 |
| SW1LION | 1 |
| SW1STON6 | 1 |
| SW1WOOD | 1 |
