doom vanilla_or_boom 258 monsters 205 items 2 image(s)
AI Analysis
Fragtime Marine is a single-map PWAD designed for DOOM II, featuring one compact level focused on shooting and exploration. The map includes a unique instant death teleporter and a safe sector immune to monsters, adding tactical elements. It uses a modified colormap and playpal for visual effects, with some intentionally missing textures to create atmosphere. The level is suitable for single-player, cooperative, and deathmatch modes, with a moderate monster presence and balanced resources. The layout is linear with some special mechanics, and it is compatible with vanilla DOOM II engines.
Tags
linearmoderatesetpiece_focusedshort_mapssingle_levelvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Mark Anthony Klem |
| Teleports | yes |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 556 |
| Linedefs | 1706 |
| Sidedefs | 2357 |
| Vertices | 1621 |
| Sectors | 223 |
| Segs | 2587 |
| SSectors | 916 |
| Nodes | 915 |
| UV monsters | 215 |
| HMP monsters | 155 |
| HTR monsters | 79 |
| UV items | 205 |
| HMP items | 205 |
| HTR items | 205 |
| imp | 56 |
| shotgun_guy | 39 |
| zombieman | 32 |
| demon | 30 |
| revenant | 24 |
| chaingun_guy | 17 |
| hell_knight | 15 |
| cacodemon | 11 |
| mancubus | 10 |
| baron | 8 |
| pain_elemental | 5 |
| spectre | 4 |
| arachnotron | 3 |
| archvile | 3 |
| cyberdemon | 1 |
| shell_box | 28 |
| medikit | 22 |
| cell_pack | 20 |
| rocket_box | 17 |
| ammo_box | 13 |
| cell | 12 |
| rocket | 12 |
| health_bonus | 11 |
| shells | 10 |
| ammo_clip | 8 |
| megasphere | 6 |
| backpack | 5 |
| stimpack | 5 |
| armor_bonus | 4 |
| blue_armor | 3 |
| invisibility | 3 |
| invulnerability | 3 |
| light_amp_goggles | 3 |
| soulsphere | 3 |
| bfg9000 | 2 |
| plasma_rifle | 2 |
| radiation_suit | 2 |
| rocket_launcher | 2 |
| shotgun | 2 |
| super_shotgun | 2 |
| berserk | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| ASHWALL2 | 228 |
| CEMENT7 | 171 |
| ROCK1 | 155 |
| MARBGRAY | 154 |
| SUPPORT2 | 111 |
| BRICK2 | 102 |
| SUPPORT3 | 83 |
| RROCK13 | 71 |
| BLAKWAL2 | 65 |
| ZZZFACE9 | 64 |
| ROCK3 | 52 |
| STARTAN3 | 49 |
| WOOD6 | 49 |
| WOODMET1 | 39 |
| LITEBLU4 | 38 |
| RROCK04 | 38 |
| METAL2 | 37 |
| COMPSPAN | 36 |
| LITE3 | 36 |
| F_SKY1 | 34 |
| METAL7 | 32 |
| TANROCK4 | 32 |
| DOORSTOP | 24 |
| PANCASE2 | 24 |
| RROCK16 | 24 |
| RROCK17 | 24 |
| REDWALL | 22 |
| MIDBARS1 | 20 |
| DOORTRAK | 18 |
| FLAT5_4 | 16 |
| STEPLAD1 | 16 |
| FLOOR4_6 | 15 |
| DOORBLU2 | 13 |
| DOORRED2 | 13 |
| NUKE24 | 12 |
| CEIL5_1 | 11 |
| CEIL5_2 | 11 |
| GATE3 | 11 |
| GRNROCK | 11 |
| SLADWALL | 11 |
| STEP5 | 11 |
| DOORYEL2 | 10 |
| FLOOR0_3 | 10 |
| BLOOD1 | 9 |
| CEIL3_5 | 9 |
| COMPTALL | 9 |
| DEM1_6 | 9 |
| FLAT18 | 9 |
| RROCK19 | 9 |
| EXITSIGN | 8 |
| FLAT5_7 | 8 |
| RROCK11 | 8 |
| SW1ROCK | 8 |
| TLITE6_6 | 8 |
| FWATER1 | 7 |
| MIDBARS3 | 7 |
| FLAT20 | 6 |
| FLAT5_2 | 6 |
| RROCK10 | 6 |
| SLIME14 | 6 |
| ZIMMER3 | 6 |
| COMPBLUE | 5 |
| DEM1_5 | 5 |
| DOOR3 | 5 |
| FLAT1_2 | 5 |
| GATE4 | 5 |
| ZZWOLF1 | 5 |
| DOOR1 | 4 |
| FIREWALA | 4 |
| FLAT1_1 | 4 |
| FLAT4 | 4 |
| FLOOR4_8 | 4 |
| FLOOR7_2 | 4 |
| MIDBRN1 | 4 |
| MIDSPACE | 4 |
| SLIME15 | 4 |
| STONE7 | 4 |
| FLAT14 | 3 |
| FLAT17 | 3 |
| FLAT22 | 3 |
| FLAT23 | 3 |
| FLOOR0_6 | 3 |
| GATE2 | 3 |
| GRAY4 | 3 |
| LAVA1 | 3 |
| NUKAGE1 | 3 |
| ROCK2 | 3 |
| WOODMET2 | 3 |
| CEIL3_3 | 2 |
| LITE5 | 2 |
| METAL5 | 2 |
| SPCDOOR2 | 2 |
| SPCDOOR4 | 2 |
| STEP4 | 2 |
| SW1MET2 | 2 |
| WOOD8 | 2 |
| ZIMMER1 | 2 |
| BFALL1 | 1 |
| BIGDOOR3 | 1 |
| BIGDOOR4 | 1 |
| BIGDOOR7 | 1 |
| CEIL4_1 | 1 |
| CONS1_5 | 1 |
| CONS1_7 | 1 |
| FLAT5_1 | 1 |
| FLOOR0_5 | 1 |
| FLOOR7_1 | 1 |
| METAL4 | 1 |
| RROCK09 | 1 |
| RROCK12 | 1 |
| SILVER1 | 1 |
| SK_LEFT | 1 |
| SK_RIGHT | 1 |
| SLOPPY1 | 1 |
| SLOPPY2 | 1 |
| SPCDOOR1 | 1 |
| STEP2 | 1 |
| SW1BLUE | 1 |
| SW1COMP | 1 |
| SW1EXIT | 1 |
| SW1PANEL | 1 |
| SW1SKULL | 1 |
| SW1WDMET | 1 |
| SW1WOOD | 1 |
| ZZZFACE6 | 1 |
