doom vanilla_or_boom 62 monsters 73 items 2 image(s)

AI Analysis

A compact-to-medium map with a techbase core blended into rocky/marbled areas, using lots of STARTAN/COMPUTER panels alongside stone and rock textures. Combat leans projectile-heavy with imps, cacos, and a notable handful of barons, backed by some hitscanners and a few melee packs. For UV it plays around moderate difficulty thanks to plentiful medikits, armor, and multiple high-tier weapons (including plasma and rockets). Progression uses all three keys and includes teleports, suggesting a slightly non-linear key-hunt flow rather than a straight corridor run.

Tags
ammo_plentifulbaronsgenerous_healthkey_huntmedium_lengthmixed_thememoderateprojectile_heavyrockysome_hitscannerstechbaseteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things191
Linedefs297
Sidedefs339
Vertices307
Sectors39
Segs391
SSectors138
Nodes137
UV monsters62
HMP monsters36
HTR monsters12
UV items63
HMP items52
HTR items28
imp18
lost_soul11
demon8
shotgun_guy8
baron5
cacodemon5
spectre5
zombieman2
medikit24
health_bonus14
ammo_box4
ammo_clip4
armor_bonus2
backpack2
blue_armor2
cell2
cell_pack2
green_armor2
rocket_box2
shells2
soulsphere2
chaingun1
chainsaw1
invisibility1
light_amp_goggles1
plasma_rifle1
radiation_suit1
rocket_launcher1
shell_box1
shotgun1
SP_ROCK187
PANEL340
STARTAN322
SUPPORT220
FLOOR4_815
CEIL3_514
ROCKRED114
WOOD513
DOOR111
COMPBLUE10
FLOOR6_210
ROCKRED210
BROWN967
FLAT5_87
GSTONE17
TEKWALL17
GRAY46
METAL66
SPCDOOR36
CEIL4_35
MARBLE14
FLAT5_73
FWATER13
SILVER23
CEIL1_32
DOOR32
FLAT1_12
FLAT5_22
FLOOR6_12
FWATER42
SUPPORT32
BLOOD11
COMP011
FLAT1_21
FLAT171
FLAT201
FLOOR0_51
FLOOR1_11
FLOOR1_71
GATE11
GATE31
SW2EXIT1
TLITE6_51
WOOD31

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