doom vanilla_or_boom 62 monsters 73 items 2 image(s)
AI Analysis
A compact-to-medium map with a techbase core blended into rocky/marbled areas, using lots of STARTAN/COMPUTER panels alongside stone and rock textures. Combat leans projectile-heavy with imps, cacos, and a notable handful of barons, backed by some hitscanners and a few melee packs. For UV it plays around moderate difficulty thanks to plentiful medikits, armor, and multiple high-tier weapons (including plasma and rockets). Progression uses all three keys and includes teleports, suggesting a slightly non-linear key-hunt flow rather than a straight corridor run.
Tags
ammo_plentifulbaronsgenerous_healthkey_huntmedium_lengthmixed_thememoderateprojectile_heavyrockysome_hitscannerstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 191 |
| Linedefs | 297 |
| Sidedefs | 339 |
| Vertices | 307 |
| Sectors | 39 |
| Segs | 391 |
| SSectors | 138 |
| Nodes | 137 |
| UV monsters | 62 |
| HMP monsters | 36 |
| HTR monsters | 12 |
| UV items | 63 |
| HMP items | 52 |
| HTR items | 28 |
| imp | 18 |
| lost_soul | 11 |
| demon | 8 |
| shotgun_guy | 8 |
| baron | 5 |
| cacodemon | 5 |
| spectre | 5 |
| zombieman | 2 |
| medikit | 24 |
| health_bonus | 14 |
| ammo_box | 4 |
| ammo_clip | 4 |
| armor_bonus | 2 |
| backpack | 2 |
| blue_armor | 2 |
| cell | 2 |
| cell_pack | 2 |
| green_armor | 2 |
| rocket_box | 2 |
| shells | 2 |
| soulsphere | 2 |
| chaingun | 1 |
| chainsaw | 1 |
| invisibility | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| shell_box | 1 |
| shotgun | 1 |
| SP_ROCK1 | 87 |
| PANEL3 | 40 |
| STARTAN3 | 22 |
| SUPPORT2 | 20 |
| FLOOR4_8 | 15 |
| CEIL3_5 | 14 |
| ROCKRED1 | 14 |
| WOOD5 | 13 |
| DOOR1 | 11 |
| COMPBLUE | 10 |
| FLOOR6_2 | 10 |
| ROCKRED2 | 10 |
| BROWN96 | 7 |
| FLAT5_8 | 7 |
| GSTONE1 | 7 |
| TEKWALL1 | 7 |
| GRAY4 | 6 |
| METAL6 | 6 |
| SPCDOOR3 | 6 |
| CEIL4_3 | 5 |
| MARBLE1 | 4 |
| FLAT5_7 | 3 |
| FWATER1 | 3 |
| SILVER2 | 3 |
| CEIL1_3 | 2 |
| DOOR3 | 2 |
| FLAT1_1 | 2 |
| FLAT5_2 | 2 |
| FLOOR6_1 | 2 |
| FWATER4 | 2 |
| SUPPORT3 | 2 |
| BLOOD1 | 1 |
| COMP01 | 1 |
| FLAT1_2 | 1 |
| FLAT17 | 1 |
| FLAT20 | 1 |
| FLOOR0_5 | 1 |
| FLOOR1_1 | 1 |
| FLOOR1_7 | 1 |
| GATE1 | 1 |
| GATE3 | 1 |
| SW2EXIT | 1 |
| TLITE6_5 | 1 |
| WOOD3 | 1 |
