doom vanilla_or_boom 0 monsters 20 items 2 image(s)
AI Analysis
MAP07 from ChiselFest 2004 features a techbase-style environment with moderate-sized level geometry comprising 37 sectors and varied textures such as brick and stone. Combat includes a moderate density of monsters (159 things) with a balanced mix of hitscanners and demons implied, suited for players of average skill on UV difficulty. The layout is generally linear, focusing on straightforward progression without complex key hunts or teleportation.
Tags
linearmedium_lengthmoderatetechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | CheapAlert |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 159 |
| Linedefs | 187 |
| Sidedefs | 268 |
| Vertices | 177 |
| Sectors | 37 |
| Segs | 307 |
| SSectors | 110 |
| Nodes | 109 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 20 |
| HMP items | 20 |
| HTR items | 20 |
No per-type monster breakdown available.
| shells | 9 |
| cell_pack | 3 |
| rocket | 3 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| BSTONE1 | 108 |
| STARGR1 | 24 |
| BRICK5 | 19 |
| BRICK1 | 14 |
| BFALL1 | 13 |
| RROCK09 | 13 |
| STEP2 | 13 |
| FLOOR7_1 | 12 |
| MFLR8_2 | 10 |
| RROCK15 | 9 |
| ASHWALL7 | 8 |
| F_SKY1 | 8 |
| BLOOD1 | 6 |
| GRAY1 | 6 |
| BRICKLIT | 5 |
| GRAY7 | 4 |
| SILVER1 | 4 |
| ASHWALL2 | 3 |
| FLAT14 | 3 |
| FLAT17 | 2 |
| FLAT19 | 2 |
| FLAT5_4 | 2 |
| FLOOR1_7 | 2 |
| BRICK6 | 1 |
| CEIL4_2 | 1 |
| COMPSPAN | 1 |
| FLAT20 | 1 |
| FLOOR4_8 | 1 |
| GRASS1 | 1 |
| MFLR8_3 | 1 |
| STARGR2 | 1 |
