doom vanilla_or_boom 300 monsters 216 items 2 image(s)
AI Analysis
This WAD contains a single medium-scale map featuring 601 things and 137 sectors. The monster population is heavy on hitscanners, especially shotgunners and imps, with a significant number of lost souls and demons, but no bosses. Combat emphasizes projectile threats with a balanced mix of melee and hitscanner enemies. Resources are moderately generous, including ample health bonuses and armor pickups, with a variety of weapons such as chaingun, plasma rifle, rocket launcher, and shotgun. The level uses a mix of techbase and organic textures, including blood and stone motifs, with keycard-based progression and teleportation mechanics. The map is Doom format compatible and likely designed for Doom II or Boom-compatible ports.
Tags
ammo_plentifularmor_generousboom_compatiblehitscanner_heavykey_huntmedium_mapsmixed_thememoderateprojectile_threatstechbaseteleport_navigation
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow_skull |
| Secret Exit | no |
| Things | 601 |
| Linedefs | 776 |
| Sidedefs | 1105 |
| Vertices | 768 |
| Sectors | 137 |
| Segs | 1209 |
| SSectors | 438 |
| Nodes | 437 |
| UV monsters | 289 |
| HMP monsters | 191 |
| HTR monsters | 81 |
| UV items | 200 |
| HMP items | 202 |
| HTR items | 214 |
| imp | 94 |
| shotgun_guy | 89 |
| lost_soul | 58 |
| demon | 28 |
| zombieman | 10 |
| cacodemon | 9 |
| spectre | 9 |
| baron | 3 |
| health_bonus | 54 |
| armor_bonus | 29 |
| medikit | 21 |
| ammo_box | 20 |
| shells | 16 |
| shell_box | 11 |
| ammo_clip | 10 |
| chaingun | 7 |
| radiation_suit | 7 |
| rocket_launcher | 5 |
| shotgun | 5 |
| stimpack | 5 |
| plasma_rifle | 4 |
| cell | 3 |
| cell_pack | 3 |
| green_armor | 3 |
| rocket_box | 3 |
| backpack | 2 |
| berserk | 2 |
| invisibility | 2 |
| soulsphere | 2 |
| blue_armor | 1 |
| computer_area_map | 1 |
| GRAY4 | 111 |
| PANRED | 73 |
| BROWNHUG | 67 |
| MARBLOD1 | 62 |
| STEPTOP | 50 |
| ICKWALL2 | 44 |
| SKINSCAB | 40 |
| PIPE4 | 36 |
| FLAT18 | 33 |
| BLODRIP1 | 32 |
| BLODRIP4 | 32 |
| METAL7 | 31 |
| STARG2 | 30 |
| DOORTRAK | 26 |
| GRAY1 | 25 |
| FLAT5_1 | 24 |
| FLAT1_1 | 23 |
| STEP1 | 23 |
| FLOOR7_2 | 22 |
| FLAT1_3 | 19 |
| TLITE6_6 | 19 |
| ICKWALL3 | 16 |
| SPACEW3 | 16 |
| COMPBLUE | 15 |
| FLOOR0_3 | 15 |
| STEP6 | 14 |
| STEP2 | 13 |
| STONE3 | 13 |
| GRAYTALL | 12 |
| GSTVINE2 | 12 |
| MARBLE2 | 12 |
| TLITE6_4 | 12 |
| SKINCUT | 11 |
| FLAT2 | 10 |
| BIGDOOR2 | 9 |
| SKINFACE | 9 |
| FLAT14 | 8 |
| FLOOR1_6 | 7 |
| FLOOR5_1 | 6 |
| F_SKY1 | 5 |
| FLOOR1_1 | 5 |
| ASHWALL2 | 4 |
| BIGDOOR3 | 4 |
| FLAT5_3 | 4 |
| GSTONE1 | 4 |
| BROWN144 | 3 |
| CEIL1_1 | 3 |
| CEIL3_6 | 3 |
| COMPWERD | 3 |
| FLAT22 | 3 |
| BROWNGRN | 2 |
| DEM1_5 | 2 |
| DOORRED | 2 |
| DOORYEL | 2 |
| EXITSIGN | 2 |
| EXITSTON | 2 |
| FLAT17 | 2 |
| FLOOR4_8 | 2 |
| GRAYBIG | 2 |
| LITEBLU4 | 2 |
| SHAWN2 | 2 |
| SW1COMM | 2 |
| TLITE6_1 | 2 |
| BIGDOOR4 | 1 |
| BIGDOOR6 | 1 |
| BLOOD3 | 1 |
| FLAT5_8 | 1 |
| FLOOR0_6 | 1 |
| FLOOR3_3 | 1 |
| FLOOR5_4 | 1 |
| FLOOR7_1 | 1 |
| GRAY5 | 1 |
| MFLR8_2 | 1 |
| NUKAGE1 | 1 |
| PANEL3 | 1 |
| SUPPORT2 | 1 |
| SW1COMP | 1 |
| SW1GARG | 1 |
| SW2BROWN | 1 |
| TLITE6_5 | 1 |
