doom vanilla_or_boom 16 monsters 40 items 2 image(s)
AI Analysis
A single-map PWAD replacing MAP01, built primarily for deathmatch play. The layout is small and simple (51 sectors) with no keys or teleport navigation, and it leans on a wood-and-stone/tech texture mix. Combat is light by modern standards (16 monsters) but hitscanner-leaning, with a lone baron and a couple of cacodemons as the main threats. Item and weapon placement is generous for such a small map, including multiple chainguns plus rocket launcher and plasma rifle, along with ample ammo and health.
Tags
ammo_plentifulboom_compatibledeathmatchgenerous_healthhitscanner_heavylinearmany_weaponsmixed_thememoderateno_keyssingle_mapsmall_mapstonevanilla_compatiblewood
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 70 |
| Linedefs | 238 |
| Sidedefs | 328 |
| Vertices | 214 |
| Sectors | 51 |
| Segs | 357 |
| SSectors | 143 |
| Nodes | 142 |
| UV monsters | 16 |
| HMP monsters | 16 |
| HTR monsters | 10 |
| UV items | 40 |
| HMP items | 40 |
| HTR items | 40 |
| shotgun_guy | 7 |
| imp | 4 |
| cacodemon | 2 |
| zombieman | 2 |
| baron | 1 |
| medikit | 10 |
| ammo_box | 7 |
| rocket_box | 6 |
| shell_box | 5 |
| blue_armor | 2 |
| chaingun | 2 |
| cell_pack | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| WOOD5 | 87 |
| MIDGRATE | 46 |
| FLAT5_2 | 35 |
| WOOD3 | 34 |
| CEIL1_3 | 33 |
| STONE | 18 |
| STARGR2 | 15 |
| WOOD1 | 13 |
| WOOD4 | 12 |
| F_SKY1 | 10 |
| STONE2 | 10 |
| FLOOR3_3 | 7 |
| CEIL1_2 | 6 |
| FLAT5_4 | 6 |
| STEP2 | 3 |
| WOODGARG | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR7 | 2 |
| CEIL1_1 | 1 |
| CEIL3_3 | 1 |
| EXITSTON | 1 |
| SHAWN2 | 1 |
| STARGR1 | 1 |
| SW1WOOD | 1 |
