doom vanilla_or_boom 186 monsters 260 items 2 image(s)
AI Analysis
Walkabout is a single-map Doom II PWAD focused on intense, hack'n'slash combat in crowded arenas. It features all classic monsters except the Spiderboss, including a cyberdemon fight in a small arena revealed later in the map. The level design supports both single-player and cooperative play with extra rooms and teleports for team strategies, though some areas require cheats in single-player. The map uses Doom II textures and offers nonlinear elements like switches opening multiple doors and variable teleport destinations. Resource balance allows monsters to fight each other, easing combat pressure. The WAD is designed for Doom II and is compatible with Boom-based ports.
Tags
boom_compatibleboss_encounterscoop_friendlydoom2hardmonster_swarmsnonlinearsingle_mapteleport_navigation
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Jens Nielsen |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 537 |
| Linedefs | 1412 |
| Sidedefs | 1978 |
| Vertices | 1314 |
| Sectors | 323 |
| Segs | 2210 |
| SSectors | 720 |
| Nodes | 719 |
| UV monsters | 181 |
| HMP monsters | 169 |
| HTR monsters | 112 |
| UV items | 254 |
| HMP items | 249 |
| HTR items | 246 |
| imp | 54 |
| shotgun_guy | 46 |
| chaingun_guy | 20 |
| hell_knight | 10 |
| cacodemon | 9 |
| archvile | 7 |
| baron | 7 |
| mancubus | 6 |
| spectre | 6 |
| zombieman | 6 |
| revenant | 5 |
| pain_elemental | 4 |
| demon | 3 |
| arachnotron | 2 |
| cyberdemon | 1 |
| armor_bonus | 58 |
| shells | 32 |
| medikit | 26 |
| ammo_box | 21 |
| shell_box | 20 |
| stimpack | 19 |
| radiation_suit | 15 |
| cell | 14 |
| rocket | 11 |
| rocket_box | 11 |
| green_armor | 6 |
| shotgun | 6 |
| health_bonus | 5 |
| soulsphere | 3 |
| cell_pack | 2 |
| invisibility | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| berserk | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| ASHWALL4 | 232 |
| ROCK3 | 160 |
| ASHWALL3 | 136 |
| RROCK11 | 116 |
| FLOOR7_1 | 114 |
| BSTONE2 | 93 |
| STONE6 | 73 |
| FLOOR7_2 | 70 |
| FLAT10 | 64 |
| RROCK13 | 58 |
| BRONZE1 | 52 |
| ROCK1 | 52 |
| BSTONE1 | 50 |
| BIGBRIK1 | 43 |
| DOORSTOP | 38 |
| CEIL5_2 | 37 |
| F_SKY1 | 36 |
| BRICK5 | 32 |
| FLAT5_4 | 31 |
| WOOD9 | 30 |
| NUKAGE1 | 29 |
| WOOD8 | 25 |
| METAL | 24 |
| SUPPORT3 | 24 |
| BRICK7 | 20 |
| BRICK9 | 19 |
| STONE5 | 18 |
| STONE4 | 17 |
| BIGBRIK2 | 16 |
| GRAY4 | 16 |
| WOOD10 | 15 |
| NUKE24 | 14 |
| STONE7 | 13 |
| CEMENT7 | 12 |
| NUKEDGE1 | 11 |
| SLIME14 | 11 |
| STEP3 | 11 |
| STEPTOP | 10 |
| FLAT5_2 | 9 |
| STEPLAD1 | 9 |
| WOOD6 | 9 |
| BRICK1 | 8 |
| DOORBLU2 | 8 |
| DOORYEL2 | 8 |
| GRNROCK | 8 |
| MARBFACE | 8 |
| SW1COMM | 8 |
| STEP2 | 7 |
| ASHWALL2 | 6 |
| BIGDOOR4 | 6 |
| BROWN96 | 6 |
| DOORBLU | 6 |
| BSTONE3 | 5 |
| DEM1_1 | 5 |
| DEM1_2 | 5 |
| DEM1_3 | 5 |
| DEM1_4 | 5 |
| FLAT1_1 | 5 |
| GRAYVINE | 5 |
| SW1ROCK | 5 |
| BIGDOOR2 | 4 |
| BIGDOOR6 | 4 |
| DOORYEL | 4 |
| GATE1 | 4 |
| GATE3 | 4 |
| METAL1 | 4 |
| NUKEPOIS | 4 |
| RROCK10 | 4 |
| SFALL1 | 4 |
| SHAWN2 | 4 |
| SLIME15 | 4 |
| FLAT1 | 3 |
| FLAT5_7 | 3 |
| FLOOR0_3 | 3 |
| METAL6 | 3 |
| AASHITTY | 2 |
| BIGBRIK3 | 2 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| BRICK8 | 2 |
| DOORRED | 2 |
| DOORRED2 | 2 |
| DOORTRAK | 2 |
| EXITSIGN | 2 |
| FLOOR5_4 | 2 |
| GATE2 | 2 |
| GATE4 | 2 |
| LITE5 | 2 |
| METAL2 | 2 |
| MFLR8_2 | 2 |
| MIDBARS1 | 2 |
| MIDBARS3 | 2 |
| MIDGRATE | 2 |
| MIDSPACE | 2 |
| SPCDOOR3 | 2 |
| SUPPORT2 | 2 |
| SW1BRIK | 2 |
| SW1LION | 2 |
| SW1METAL | 2 |
| SW2COMM | 2 |
| WOOD12 | 2 |
| CEIL1_1 | 1 |
| DOOR3 | 1 |
| FLAT1_2 | 1 |
| FLAT18 | 1 |
| FLAT20 | 1 |
| FLAT5_1 | 1 |
| METAL7 | 1 |
| PANBLUE | 1 |
| SHAWN3 | 1 |
| SW1BRCOM | 1 |
| SW1DIRT | 1 |
| SW2BRIK | 1 |
