doom vanilla_or_boom 182 monsters 128 items 2 image(s)
AI Analysis
DEADZONE.WAD is a single-map PWAD designed primarily for three to four player deathmatch but also playable in single player. The map features a large central cavernous room with four gun turrets, creating high-risk ambush and sniper points known as deadzones. The level is densely populated with 360 things, including a variety of monsters and weapons, emphasizing combat intensity and tactical positioning. Textures suggest a mixed theme with cavernous and industrial elements, using many stone, cement, and techbase textures. The layout is linear with a focus on arena-style combat rather than exploration. Resource distribution supports aggressive play with weapon placements in dangerous zones. Compatibility is vanilla Doom format.
Tags
ammo_plentifularenadeathmatchhardhitscanner_heavylinearmedium_mapsmixed_themesingle_mapvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 360 |
| Linedefs | 961 |
| Sidedefs | 1267 |
| Vertices | 751 |
| Sectors | 231 |
| Segs | 1325 |
| SSectors | 509 |
| Nodes | 508 |
| UV monsters | 178 |
| HMP monsters | 99 |
| HTR monsters | 4 |
| UV items | 125 |
| HMP items | 128 |
| HTR items | 126 |
| shotgun_guy | 39 |
| zombieman | 39 |
| imp | 37 |
| demon | 28 |
| lost_soul | 17 |
| spectre | 14 |
| cacodemon | 7 |
| baron | 1 |
| medikit | 28 |
| stimpack | 19 |
| shell_box | 17 |
| armor_bonus | 16 |
| health_bonus | 16 |
| ammo_box | 12 |
| green_armor | 4 |
| cell | 2 |
| invisibility | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| invulnerability | 1 |
| light_amp_goggles | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| STARTAN2 | 132 |
| GRAY1 | 102 |
| STONE2 | 88 |
| STARTAN3 | 76 |
| GRAY5 | 72 |
| FLOOR0_5 | 68 |
| STONE3 | 58 |
| FLAT18 | 47 |
| ICKWALL3 | 46 |
| SHAWN1 | 42 |
| STARG3 | 41 |
| GRAY4 | 35 |
| CEMENT6 | 31 |
| SLADWALL | 28 |
| CEIL3_5 | 27 |
| FLAT17 | 26 |
| WOOD1 | 25 |
| FLOOR4_6 | 23 |
| TEKWALL1 | 23 |
| FLAT1_1 | 22 |
| GSTONE1 | 22 |
| PIPE2 | 21 |
| SP_HOT1 | 21 |
| FLOOR0_3 | 19 |
| SUPPORT2 | 18 |
| CEIL3_3 | 17 |
| DOORSTOP | 16 |
| FLAT1 | 16 |
| FLAT20 | 16 |
| FLOOR4_1 | 15 |
| SKIN2 | 15 |
| BROVINE2 | 13 |
| CEIL3_2 | 12 |
| BROWN96 | 11 |
| FLOOR4_5 | 11 |
| COMPSTA1 | 10 |
| STARG1 | 10 |
| FLOOR1_7 | 9 |
| FLOOR3_3 | 9 |
| FLOOR5_4 | 9 |
| FLOOR6_2 | 9 |
| FLOOR7_1 | 9 |
| SFLR6_1 | 9 |
| BROWN144 | 8 |
| DOOR1 | 8 |
| FLAT10 | 8 |
| FLAT5_2 | 8 |
| FLOOR4_8 | 7 |
| SFLR6_4 | 7 |
| DEM1_6 | 6 |
| ICKWALL2 | 6 |
| BLOOD1 | 5 |
| CEIL3_6 | 5 |
| FLAT1_2 | 5 |
| GRAY7 | 5 |
| NUKE24 | 5 |
| SHAWN2 | 5 |
| SLOPPY2 | 5 |
| DOOR3 | 4 |
| GSTONE2 | 4 |
| SP_FACE1 | 4 |
| TEKLITE2 | 4 |
| BIGDOOR3 | 3 |
| CEIL4_3 | 3 |
| DOORRED | 3 |
| FIREBLU1 | 3 |
| FLAT5 | 3 |
| BROWNPIP | 2 |
| CEMENT3 | 2 |
| DOORYEL2 | 2 |
| EXITDOOR | 2 |
| F_SKY1 | 2 |
| FLAT23 | 2 |
| FLAT4 | 2 |
| FLAT5_6 | 2 |
| FLOOR1_1 | 2 |
| GATE3 | 2 |
| GATE4 | 2 |
| GSTSATYR | 2 |
| SKINCUT | 2 |
| SKINEDGE | 2 |
| SKINFACE | 2 |
| STARGR1 | 2 |
| STEP1 | 2 |
| STEP2 | 2 |
| BIGDOOR4 | 1 |
| CEIL1_2 | 1 |
| CEMENT1 | 1 |
| CONS1_1 | 1 |
| CONS1_5 | 1 |
| DOORBLU2 | 1 |
| EXITSIGN | 1 |
| FLAT1_3 | 1 |
| FLAT2 | 1 |
| FLAT5_3 | 1 |
| FLAT5_4 | 1 |
| FLOOR0_1 | 1 |
| FLOOR1_6 | 1 |
| FLOOR6_1 | 1 |
| FWATER1 | 1 |
| GATE1 | 1 |
| GATE2 | 1 |
| ICKWALL4 | 1 |
| ICKWALL5 | 1 |
| NUKAGE1 | 1 |
| PANRED | 1 |
| SLADPOIS | 1 |
| SLADSKUL | 1 |
| STARG2 | 1 |
| SW1STON2 | 1 |
| SW2COMP | 1 |
| SW2SKIN | 1 |
| SW2STRTN | 1 |
| WOODGARG | 1 |
