doom vanilla_or_boom 50 monsters 39 items 2 image(s)

AI Analysis

The map presents a compact, early-level techbase themed environment typical for an introductory stage, featuring straightforward, linear progression. Combat is moderate and balanced with plentiful ammunition and health, focusing on basic enemies suited for new or casual players. This map establishes the initial gameplay tone in a PRBoom+ complevel 9 megawad designed for Doom II.

Tags
ammo_plentifuleasylinearsmalltechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Team Progfic (Various)
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things289
Linedefs3520
Sidedefs5830
Vertices3639
Sectors675
Segs6622
SSectors2036
Nodes2035
UV monsters50
HMP monsters50
HTR monsters50
UV items39
HMP items39
HTR items39
imp20
chaingun_guy12
shotgun_guy8
cyberdemon4
revenant4
pain_elemental2
rocket_box10
cell_pack8
medikit5
ammo_box4
shell_box4
green_armor2
backpack1
bfg90001
plasma_rifle1
rocket_launcher1
soulsphere1
super_shotgun1
SUPPORT3516
CEIL5_2498
BIGBRIK1353
BIGBRIK2334
BRICK1313
BRICK7291
BRICK12195
F_SKY1170
METAL167
ZIMMER4138
BRICK11135
CEIL5_1131
FLOOR7_1119
WOODMET1112
BRWINDOW110
PANBORD195
STONE90
LITE570
STEP265
WFALL165
MFLR8_464
MIDBARS360
SUPPORT257
SHAWN251
DOORTRAK48
FLAT5_447
GRASS146
FLOOR4_843
CRATINY38
STONE638
SLIME0137
LITE336
STONE235
BIGDOOR134
CEIL3_531
STONE331
TLITE6_631
CRACKLE425
MIDGRATE25
CRATELIT23
PIPEWAL223
PLAT121
WOOD1021
DOORBLU20
BRICK419
SILVER118
SW1BROWN17
BRONZE116
DOORRED16
BIGDOOR515
COMPSPAN15
CRATOP115
ZZZFACE914
FLOOR1_613
RROCK1613
FLOOR4_612
TLITE6_512
BRICKLIT11
BROWN14411
PANBOOK11
SW1GARG11
DOORSTOP10
BRONZE49
FLAT229
SILVER29
BROWNGRN8
FLAT5_28
FLOOR6_28
DOORYEL6
FLAT186
GATE16
GATE36
SHAWN16
SP_FACE16
CEIL1_25
CRATOP25
CRATWIDE4
ZZZFACE64
SW2COMP3
BIGDOOR42
BRNPOIS2
CRATE12
CRATE32
DEM1_52
FIREBLU12
FLOOR5_12
FWATER12
LAVA12
SW1PANEL2
SW1WDMET2
WOOD32
CEIL3_61
COMPSTA11
COMPSTA21
EXITSTON1
FLAT141
SP_DUDE71
ZZZFACE11
ZZZFACE21
ZZZFACE31
ZZZFACE41
ZZZFACE51
ZZZFACE81

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