doom vanilla_or_boom 126 monsters 85 items 2 image(s)
AI Analysis
This opening map of the Hadephobia megawad features a compact techbase theme with mostly linear progression. Combat encounters emphasize hitscan enemies typical for early Doom, making combat approachable and straightforward. Resources are balanced for an easy start, suitable for newcomers or warm-up, with no complex key hunts or intricate navigation.
Tags
easyhitscanner_heavylinearsmalltechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Team Progfic (Various) |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 294 |
| Linedefs | 3449 |
| Sidedefs | 6130 |
| Vertices | 3981 |
| Sectors | 546 |
| Segs | 7753 |
| SSectors | 3110 |
| Nodes | 3109 |
| UV monsters | 109 |
| HMP monsters | 94 |
| HTR monsters | 86 |
| UV items | 77 |
| HMP items | 81 |
| HTR items | 83 |
| imp | 37 |
| revenant | 23 |
| hell_knight | 19 |
| cacodemon | 9 |
| demon | 9 |
| mancubus | 7 |
| archvile | 5 |
| baron | 4 |
| lost_soul | 4 |
| arachnotron | 3 |
| chaingun_guy | 3 |
| shotgun_guy | 2 |
| pain_elemental | 1 |
| medikit | 16 |
| shells | 16 |
| shell_box | 8 |
| cell_pack | 7 |
| rocket_box | 7 |
| cell | 5 |
| green_armor | 4 |
| ammo_box | 3 |
| rocket | 3 |
| soulsphere | 3 |
| blue_armor | 2 |
| plasma_rifle | 2 |
| stimpack | 2 |
| backpack | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| megasphere | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| ROCKRED3 | 2984 |
| FLOOR6_1 | 446 |
| MARBGRAY | 253 |
| GSTONE1 | 200 |
| SP_HOT1 | 148 |
| DEM1_6 | 145 |
| FLOOR7_2 | 143 |
| REDWALL | 119 |
| MARBLE3 | 66 |
| METAL | 64 |
| BROWN96 | 57 |
| RROCK01 | 55 |
| MARBLE2 | 54 |
| FLOOR1_6 | 49 |
| MARBFAC3 | 43 |
| BLOOD1 | 39 |
| BFALL1 | 38 |
| WOOD5 | 35 |
| BRWINDOW | 34 |
| LAVA1 | 29 |
| MARBFACE | 29 |
| CEIL5_2 | 27 |
| CRACKLE2 | 26 |
| SUPPORT3 | 22 |
| FLOOR5_3 | 19 |
| TANROCK5 | 19 |
| DEM1_5 | 18 |
| FLAT5_3 | 18 |
| STARTAN2 | 18 |
| FLAT5_1 | 15 |
| CEIL5_1 | 14 |
| ASHWALL2 | 13 |
| BROWNGRN | 12 |
| STEP1 | 11 |
| FLAT1 | 9 |
| FLAT5_4 | 9 |
| SW1GARG | 9 |
| BIGDOOR6 | 8 |
| DOORBLU2 | 8 |
| DOORRED2 | 8 |
| DOORYEL2 | 8 |
| GSTLION | 8 |
| F_SKY1 | 7 |
| GRASS1 | 7 |
| MARBLE1 | 7 |
| CEIL1_1 | 6 |
| FLOOR0_1 | 6 |
| MFLR8_1 | 6 |
| MIDBARS3 | 6 |
| ROCKRED1 | 6 |
| GATE3 | 5 |
| GSTONE2 | 5 |
| BRICK6 | 4 |
| FIREBLU1 | 4 |
| FLOOR1_7 | 4 |
| FLOOR7_1 | 4 |
| GSTVINE2 | 4 |
| MARBFAC2 | 4 |
| METAL2 | 4 |
| MIDBARS1 | 4 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| GSTSATYR | 2 |
| SW1HOT | 2 |
| SW1MARB | 2 |
| FLAT4 | 1 |
| FLOOR6_2 | 1 |
| GSTFONT1 | 1 |
| MFLR8_4 | 1 |
| RROCK04 | 1 |
| SKINSYMB | 1 |
| SKSNAKE2 | 1 |
| SP_FACE2 | 1 |
| STARG1 | 1 |
