doom vanilla_or_boom 252 monsters 159 items 2 image(s)
AI Analysis
The first map in Hadephobia features a techbase-themed setting with straightforward, linear progression. Combat is light and manageable, with abundant ammo and health resources designed to ease players into the megawad. Suitable for newcomers, it serves as an introductory level with mostly low-tier monsters and vanilla-compatible gameplay.
Tags
ammo_plentifuleasylineartechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Team Progfic |
| Teleports | yes |
| Keys | blue_skull, yellow_skull |
| Secret Exit | no |
| Things | 482 |
| Linedefs | 2989 |
| Sidedefs | 4702 |
| Vertices | 3173 |
| Sectors | 395 |
| Segs | 5330 |
| SSectors | 1720 |
| Nodes | 1719 |
| UV monsters | 237 |
| HMP monsters | 192 |
| HTR monsters | 159 |
| UV items | 156 |
| HMP items | 159 |
| HTR items | 159 |
| imp | 64 |
| revenant | 54 |
| zombieman | 22 |
| hell_knight | 18 |
| spectre | 14 |
| cacodemon | 12 |
| demon | 12 |
| pain_elemental | 11 |
| archvile | 10 |
| lost_soul | 10 |
| chaingun_guy | 9 |
| arachnotron | 8 |
| baron | 4 |
| cyberdemon | 2 |
| mancubus | 1 |
| spider_mastermind | 1 |
| cell_pack | 51 |
| cell | 36 |
| stimpack | 26 |
| medikit | 24 |
| armor_bonus | 4 |
| green_armor | 4 |
| health_bonus | 4 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| invulnerability | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| soulsphere | 1 |
| SUPPORT3 | 795 |
| GSTONE1 | 344 |
| METAL | 336 |
| ROCK2 | 269 |
| ROCKRED1 | 268 |
| BRICK7 | 210 |
| DEM1_5 | 206 |
| CRACKLE2 | 147 |
| GSTONE2 | 102 |
| MARBGRAY | 89 |
| FIRELAVA | 87 |
| SP_HOT1 | 85 |
| ASHWALL2 | 84 |
| RROCK01 | 69 |
| FLAT10 | 66 |
| BLOOD1 | 55 |
| METAL2 | 54 |
| FLOOR6_2 | 52 |
| MARBLE1 | 52 |
| MARBLE2 | 51 |
| CEIL5_2 | 41 |
| PIPE2 | 41 |
| MIDBARS3 | 40 |
| LITEBLU4 | 36 |
| RROCK03 | 35 |
| RROCK09 | 34 |
| DOORTRAK | 32 |
| F_SKY1 | 32 |
| METAL7 | 29 |
| GSTFONT1 | 28 |
| FIREMAG1 | 27 |
| RROCK04 | 27 |
| METAL4 | 24 |
| RROCK13 | 24 |
| FLOOR6_1 | 21 |
| GSTLION | 21 |
| BRICK6 | 20 |
| BIGBRIK1 | 18 |
| CRACKLE4 | 18 |
| BFALL1 | 17 |
| FLAT1 | 17 |
| SUPPORT2 | 17 |
| STARTAN2 | 16 |
| GSTVINE2 | 15 |
| SFALL1 | 15 |
| MFLR8_2 | 14 |
| SW2SATYR | 13 |
| FLOOR1_6 | 12 |
| MARBFAC4 | 12 |
| BIGDOOR6 | 11 |
| FLAT5_8 | 11 |
| NUKAGE1 | 11 |
| BIGDOOR7 | 10 |
| FLOOR5_1 | 10 |
| LAVA1 | 10 |
| PIPE4 | 10 |
| SW1GARG | 9 |
| BRONZE4 | 8 |
| FLOOR7_1 | 8 |
| LITE5 | 8 |
| SLIME14 | 8 |
| SW1SATYR | 8 |
| DOORRED | 7 |
| DOORBLU2 | 6 |
| GATE3 | 6 |
| MIDBARS1 | 6 |
| FLOOR5_4 | 5 |
| SW1MARB | 5 |
| DBRAIN1 | 4 |
| NUKE24 | 4 |
| WOOD5 | 4 |
| ZZZFACE3 | 4 |
| ZZZFACE5 | 4 |
| MFLR8_4 | 3 |
| SP_FACE1 | 3 |
| SW1GSTON | 3 |
| BIGDOOR2 | 2 |
| DOORBLU | 2 |
| DOORSTOP | 2 |
| DOORYEL2 | 2 |
| FLOOR5_2 | 2 |
| MARBFACE | 2 |
| SLIME15 | 2 |
| SLIME16 | 2 |
| SP_DUDE7 | 2 |
| SW2GARG | 2 |
| ZZZFACE1 | 2 |
| ZZZFACE2 | 2 |
| ZZZFACE4 | 2 |
| ZZZFACE6 | 2 |
| ZZZFACE7 | 2 |
| ZZZFACE8 | 2 |
| ZZZFACE9 | 2 |
| CEIL1_2 | 1 |
| CEIL5_1 | 1 |
| FLAT19 | 1 |
| FLAT5_3 | 1 |
| FLOOR0_1 | 1 |
| RROCK02 | 1 |
| STEP1 | 1 |
| SW1LION | 1 |
| SW1ROCK | 1 |
| SW2MET2 | 1 |
