doom vanilla_or_boom 79 monsters 72 items 2 image(s)
AI Analysis
The first map in a 35-level megawad featuring a running story and thematic continuity. It offers an easy introduction with mostly linear progression and manageable combat focusing on hitscanner enemies. Resources are reasonably balanced, and the map is designed for use with PRBoom+ at complevel 9, ensuring compatibility with advanced source ports while retaining classic Doom 2 aesthetics.
Tags
doom2easyhitscanner_heavylinearmedium_lengthvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Team Progfic (Various) |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 287 |
| Linedefs | 3016 |
| Sidedefs | 5014 |
| Vertices | 2805 |
| Sectors | 502 |
| Segs | 5433 |
| SSectors | 1836 |
| Nodes | 1835 |
| UV monsters | 79 |
| HMP monsters | 78 |
| HTR monsters | 73 |
| UV items | 72 |
| HMP items | 72 |
| HTR items | 72 |
| imp | 16 |
| lost_soul | 15 |
| spectre | 9 |
| cacodemon | 7 |
| baron | 6 |
| shotgun_guy | 6 |
| hell_knight | 5 |
| revenant | 5 |
| archvile | 3 |
| demon | 3 |
| pain_elemental | 2 |
| cyberdemon | 1 |
| mancubus | 1 |
| armor_bonus | 18 |
| medikit | 10 |
| rocket_box | 9 |
| shells | 7 |
| stimpack | 7 |
| backpack | 4 |
| ammo_box | 3 |
| shell_box | 3 |
| chaingun | 2 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| cell_pack | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| WOOD12 | 714 |
| MARBLE3 | 389 |
| GSTONE1 | 265 |
| ZIMMER5 | 240 |
| DEM1_5 | 222 |
| PANCASE2 | 177 |
| ASHWALL2 | 171 |
| DEM1_6 | 171 |
| FLAT5_2 | 151 |
| BSTONE1 | 149 |
| GSTVINE2 | 141 |
| MARBLE2 | 127 |
| FLAT5_1 | 104 |
| MARBFAC4 | 104 |
| MARBGRAY | 85 |
| SKINCUT | 80 |
| METAL | 70 |
| RROCK04 | 64 |
| SKSNAKE2 | 64 |
| SKSNAKE1 | 58 |
| ZIMMER3 | 57 |
| MARBLE1 | 52 |
| ROCK5 | 52 |
| GSTONE2 | 42 |
| MFLR8_4 | 41 |
| RROCK11 | 41 |
| FLAT5_6 | 40 |
| ASHWALL7 | 38 |
| ROCK2 | 32 |
| PANBORD2 | 28 |
| MIDBARS3 | 26 |
| ROCK3 | 24 |
| DOORRED2 | 22 |
| SFLR6_4 | 19 |
| CEIL5_2 | 18 |
| ROCK1 | 18 |
| RROCK17 | 17 |
| FIREBLU1 | 16 |
| FLAT5_3 | 16 |
| RROCK13 | 16 |
| REDWALL | 15 |
| RROCK16 | 13 |
| RROCK18 | 12 |
| BLOOD1 | 11 |
| FLOOR7_2 | 11 |
| GRNROCK | 11 |
| MARBFACE | 9 |
| BIGDOOR6 | 8 |
| GSTLION | 8 |
| SLOPPY1 | 8 |
| WOOD4 | 7 |
| BFALL1 | 6 |
| BIGBRIK1 | 6 |
| BIGDOOR7 | 6 |
| DOORYEL2 | 6 |
| FLOOR6_2 | 6 |
| WOOD8 | 6 |
| GSTGARG | 5 |
| FLAT19 | 4 |
| GSTFONT1 | 4 |
| SFLR6_1 | 4 |
| DEM1_1 | 2 |
| DEM1_2 | 2 |
| DEM1_3 | 2 |
| DEM1_4 | 2 |
| MARBFAC2 | 2 |
| MARBFAC3 | 2 |
| PANBLACK | 2 |
| PANBORD1 | 2 |
| PANRED | 2 |
| SP_DUDE1 | 2 |
| SP_FACE1 | 2 |
| SW1GSTON | 2 |
| SW1PANEL | 2 |
| SW2GARG | 2 |
| CEIL1_1 | 1 |
| FLAT5_8 | 1 |
| RROCK14 | 1 |
| SP_DUDE2 | 1 |
| SP_DUDE4 | 1 |
| SP_DUDE5 | 1 |
| STEP2 | 1 |
| SW2SKIN | 1 |
| WOOD9 | 1 |
