doom vanilla_or_boom 79 monsters 72 items 2 image(s)

AI Analysis

The first map in a 35-level megawad featuring a running story and thematic continuity. It offers an easy introduction with mostly linear progression and manageable combat focusing on hitscanner enemies. Resources are reasonably balanced, and the map is designed for use with PRBoom+ at complevel 9, ensuring compatibility with advanced source ports while retaining classic Doom 2 aesthetics.

Tags
doom2easyhitscanner_heavylinearmedium_lengthvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Team Progfic (Various)
Teleportsyes
Keysred_skull, yellow_skull
Secret Exitno
Things287
Linedefs3016
Sidedefs5014
Vertices2805
Sectors502
Segs5433
SSectors1836
Nodes1835
UV monsters79
HMP monsters78
HTR monsters73
UV items72
HMP items72
HTR items72
imp16
lost_soul15
spectre9
cacodemon7
baron6
shotgun_guy6
hell_knight5
revenant5
archvile3
demon3
pain_elemental2
cyberdemon1
mancubus1
armor_bonus18
medikit10
rocket_box9
shells7
stimpack7
backpack4
ammo_box3
shell_box3
chaingun2
berserk1
bfg90001
blue_armor1
cell_pack1
plasma_rifle1
rocket_launcher1
shotgun1
soulsphere1
super_shotgun1
WOOD12714
MARBLE3389
GSTONE1265
ZIMMER5240
DEM1_5222
PANCASE2177
ASHWALL2171
DEM1_6171
FLAT5_2151
BSTONE1149
GSTVINE2141
MARBLE2127
FLAT5_1104
MARBFAC4104
MARBGRAY85
SKINCUT80
METAL70
RROCK0464
SKSNAKE264
SKSNAKE158
ZIMMER357
MARBLE152
ROCK552
GSTONE242
MFLR8_441
RROCK1141
FLAT5_640
ASHWALL738
ROCK232
PANBORD228
MIDBARS326
ROCK324
DOORRED222
SFLR6_419
CEIL5_218
ROCK118
RROCK1717
FIREBLU116
FLAT5_316
RROCK1316
REDWALL15
RROCK1613
RROCK1812
BLOOD111
FLOOR7_211
GRNROCK11
MARBFACE9
BIGDOOR68
GSTLION8
SLOPPY18
WOOD47
BFALL16
BIGBRIK16
BIGDOOR76
DOORYEL26
FLOOR6_26
WOOD86
GSTGARG5
FLAT194
GSTFONT14
SFLR6_14
DEM1_12
DEM1_22
DEM1_32
DEM1_42
MARBFAC22
MARBFAC32
PANBLACK2
PANBORD12
PANRED2
SP_DUDE12
SP_FACE12
SW1GSTON2
SW1PANEL2
SW2GARG2
CEIL1_11
FLAT5_81
RROCK141
SP_DUDE21
SP_DUDE41
SP_DUDE51
STEP21
SW2SKIN1
WOOD91

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