doom vanilla_or_boom 179 monsters 83 items 2 image(s)

AI Analysis

The map features a techbase-style environment common to Doom II with a straightforward, linear layout. Combat is moderate with typical monster variety suited for early-wad difficulty, providing an easier entry challenge for regular players. Resources are balanced to support progression without significant shortages or surpluses.

Tags
easylinearmedium_lengthtechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Team Progfic (Various)
Teleportsyes
Keysblue, red_skull
Secret Exitno
Things389
Linedefs2946
Sidedefs5190
Vertices3735
Sectors402
Segs6251
SSectors2538
Nodes2537
UV monsters179
HMP monsters140
HTR monsters101
UV items82
HMP items79
HTR items74
imp67
zombieman24
lost_soul18
shotgun_guy17
spectre16
demon15
chaingun_guy8
hell_knight7
cacodemon5
revenant2
health_bonus15
shells14
medikit10
ammo_box7
ammo_clip6
shell_box6
rocket_box5
armor_bonus4
rocket3
backpack1
berserk1
blue_armor1
chaingun1
chainsaw1
green_armor1
invisibility1
invulnerability1
rocket_launcher1
shotgun1
soulsphere1
stimpack1
super_shotgun1
BROWNHUG243
STONE232
SKSNAKE2218
WOOD10185
SKINEDGE174
F_SKY1173
COMPSPAN158
TANROCK4158
METAL142
WOOD5137
SUPPORT3107
CEIL5_298
ASHWALL283
GRAY480
GRAY580
GRAYBIG80
FLOOR4_877
ROCKRED177
FLAT162
CRATE152
DOORTRAK49
CRATE246
SHAWN244
FLAT5_240
METAL239
SFLR6_438
CEIL5_136
SKSNAKE135
MARBFAC232
MARBLE132
CRATOP131
SKINMET131
TLITE6_531
SP_FACE228
FLAT5_325
FWATER124
COMPTALL23
FLOOR7_223
COMPWERD22
FIREBLU121
MARBFACE20
SKSPINE220
CRATOP217
FLOOR6_217
SLIME1417
COMPBLUE16
DOORRED216
MARBFAC316
RROCK0115
BIGDOOR414
STUCCO14
CRATWIDE12
SFLR7_112
FLOOR0_111
SFLR7_411
BRNSMALC10
METAL110
RROCK0910
DOOR38
FLAT98
LITE38
BFALL17
BLOOD17
BROWN967
BRNSMAL16
BRNSMAL26
LITE56
BIGBRIK35
METAL55
SILVER25
BIGDOOR34
BRICK84
DOORBLU4
EXITSIGN4
FLAT144
FLOOR1_64
COMPSTA13
COMPSTA23
CRATE33
SFLR6_13
GATE42
MFLR8_32
SILVER32
SP_DUDE72
SP_DUDE82
STEP22
SUPPORT22
SW1SKIN2
SW2MET22
SW2WDMET2
TLITE6_62
FLOOR0_31
GATE31
SKINCUT1
SKINSCAB1

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