doom vanilla_or_boom 124 monsters 2 items 2 image(s)
AI Analysis
This WAD contains a single map designed for Doom II, featuring a compact layout with 18 sectors and 130 things. The monster population is moderate but intense, with a heavy presence of hitscanners (shotgun guys) and a notable boss threat from four cyberdemons, complemented by imps and a few cacodemons and a hell knight. Resources are extremely sparse, with only two weapons (BFG9000 and plasma rifle) and no ammo pickups, creating a challenging combat scenario. The theme is a mix of techbase and classic Doom textures, with a linear progression and no teleportation mechanics. The map is vanilla-compatible and intended for single-player defense gameplay.
Tags
ammo_tightboss_encountershardhitscanner_heavylinearshort_mapstechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | ZeDude70 |
| Teleports | no |
| Keys | blue |
| Secret Exit | no |
| Things | 130 |
| Linedefs | 94 |
| Sidedefs | 120 |
| Vertices | 88 |
| Sectors | 18 |
| Segs | 126 |
| SSectors | 27 |
| Nodes | 26 |
| UV monsters | 124 |
| HMP monsters | 124 |
| HTR monsters | 124 |
| UV items | 2 |
| HMP items | 2 |
| HTR items | 2 |
| imp | 60 |
| shotgun_guy | 56 |
| cyberdemon | 4 |
| cacodemon | 3 |
| hell_knight | 1 |
| bfg9000 | 1 |
| plasma_rifle | 1 |
| COMPBLUE | 60 |
| CEIL1_2 | 17 |
| CEIL4_3 | 17 |
| BIGBRIK3 | 12 |
| BIGDOOR1 | 6 |
| BIGDOOR2 | 4 |
| BIGDOOR4 | 2 |
| BLOOD3 | 1 |
| BRNPOIS | 1 |
| EXITSIGN | 1 |
| FLAT22 | 1 |
| SW1COMM | 1 |
