AI Analysis
This WAD contains a single large, complex map designed in the Hexen format, featuring extensive geometry with over 8,000 linedefs and nearly 10,000 vertices. The monster count is moderate with 326 things, suggesting a balanced but potentially challenging combat experience. The environment heavily utilizes industrial and techbase textures, including metal, grates, and machinery, alongside snowy and rocky elements, indicating a mixed theme with a strong industrial and cold atmosphere. Resource distribution appears moderate, with a variety of ammo and health pickups implied by the diverse item count. The map likely offers a nonlinear or exploration-heavy progression given the large sector and node counts. It is designed for GZDoom and not vanilla compatible due to the Hexen format and advanced features.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 326 |
| Linedefs | 8493 |
| Sidedefs | 16745 |
| Vertices | 9085 |
| Sectors | 743 |
| Segs | 18728 |
| SSectors | 6097 |
| Nodes | 6096 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
| SHAWN2 | 5504 |
| WOOD12 | 695 |
| SKY41 | 565 |
| METAL2 | 372 |
| COMPBLUE | 284 |
| LITE5 | 239 |
| SNOW_2 | 204 |
| SNOW_4 | 158 |
| LITEBLU1 | 124 |
| RWYELL | 111 |
| STARTAN2 | 108 |
| BLUESTRI | 98 |
| P_SCANR1 | 89 |
| TLITE6_1 | 89 |
| P_SCANR5 | 88 |
| FLOOR6_1 | 81 |
| FLOOR6_2 | 66 |
| DOORTRAK | 61 |
| SNOW_3 | 61 |
| COMPSPAN | 60 |
| F_MARB01 | 53 |
| CEIL5_1 | 52 |
| DOORSTOP | 49 |
| BRICK2 | 47 |
| METAL6 | 45 |
| ASHWALL2 | 37 |
| WATERA | 37 |
| WOOD1 | 36 |
| LITEBLU4 | 33 |
| MFLR8_4 | 33 |
| TLITE6_5 | 27 |
| COMPSTA1 | 24 |
| SPCDOOR2 | 23 |
| P_BEDBAS | 21 |
| F_STLT01 | 19 |
| SLADWALL | 19 |
| F_ROYWOD | 17 |
| CEIL4_2 | 16 |
| FWATER2 | 15 |
| FWATER1 | 14 |
| METAL1 | 14 |
| WFALL1 | 14 |
| BFALL1 | 13 |
| BIGDOOR2 | 13 |
| P_4POSTR | 12 |
| TEKWALL6 | 10 |
| WOOD3 | 10 |
| GRAY1 | 9 |
| STARGR1 | 9 |
| TARGET | 9 |
| BIGDOOR7 | 7 |
| FLAT5_2 | 7 |
| GRASS1 | 7 |
| DOORPLAQ | 6 |
| F_CARPET | 6 |
| FLRTRK2 | 6 |
| JGD2 | 6 |
| MIDGRATE | 6 |
| MTLLIT2 | 6 |
| SW1BLUE | 6 |
| SW1SLAD | 6 |
| URDOOR13 | 6 |
| CEIL4_3 | 5 |
| GSTFONT3 | 5 |
| MODWALL4 | 5 |
| RROCK03 | 5 |
| BLADOR1 | 4 |
| EXITDOOR | 4 |
| EXITSG | 4 |
| F_TOPPER | 4 |
| METAL | 4 |
| MODWALL3 | 4 |
| ROCKRED1 | 4 |
| STEPTOP | 4 |
| FLOOR1_7 | 3 |
| GATE1 | 3 |
| GATE4 | 3 |
| BLOOD1 | 2 |
| DALLES | 2 |
| DOORRED2 | 2 |
| ERCURT1 | 2 |
| FLAT5_1 | 2 |
| JGD1 | 2 |
| LITE3 | 2 |
| P_BARBAK | 2 |
| SLE2 | 2 |
| SPCDOOR3 | 2 |
| SW1COMM | 2 |
| URCLOSE1 | 2 |
| BIGDOOR6 | 1 |
| DFMACH1 | 1 |
| DFMACH2 | 1 |
| DFMACH3 | 1 |
| DFMACH4 | 1 |
| DNYCOKE1 | 1 |
| DNYSNAK1 | 1 |
| FLAT2 | 1 |
| FLAT5_6 | 1 |
| FLOORTRK | 1 |
| FWATER4 | 1 |
| GENERIC1 | 1 |
| GENERIC2 | 1 |
| GENERIC8 | 1 |
| HEK1 | 1 |
| HEK2 | 1 |
| HEK3 | 1 |
| HEK4 | 1 |
| HEK5 | 1 |
| HEK6 | 1 |
| HEK7 | 1 |
| LISS1 | 1 |
| LISS2 | 1 |
| LISSAINT | 1 |
| MORD1 | 1 |
| MORD2 | 1 |
| MORD3 | 1 |
| MORD4 | 1 |
| MORD5 | 1 |
| PLAQDR | 1 |
| SUPPORT2 | 1 |
| SW1GRAY1 | 1 |
| SW1MET2 | 1 |
| TELP2 | 1 |
| TLITE6_6 | 1 |
