doom vanilla_or_boom 6 monsters 15 items 2 image(s)
AI Analysis
This WAD contains a single custom map designed as a demonstration of a unique gameplay mechanic involving invincible imps resurrected by an archvile. The map is small and compact with 15 sectors and minimal monster count, focusing on a few imps and one archvile. Combat is projectile-based with a special emphasis on rocket launcher usage to defeat the invincible imps. The environment uses classic DOOM2 textures with a mix of brick and metal, suggesting a techbase or industrial theme. Progression is linear and puzzle-like, centered on triggering the imp resurrection and then surviving. The WAD is compatible with DOOM2 and does not introduce new graphics, sounds, or music.
Tags
doom2_compatiblehardlinearprojectile_focusedshort_mapstechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Tom Sanner |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 22 |
| Linedefs | 75 |
| Sidedefs | 98 |
| Vertices | 63 |
| Sectors | 15 |
| Segs | 105 |
| SSectors | 21 |
| Nodes | 20 |
| UV monsters | 6 |
| HMP monsters | 6 |
| HTR monsters | 6 |
| UV items | 15 |
| HMP items | 15 |
| HTR items | 15 |
| imp | 5 |
| archvile | 1 |
| rocket_box | 8 |
| cell_pack | 3 |
| invulnerability | 2 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| bigbrik2 | 60 |
| ASHWALL2 | 12 |
| FLOOR6_2 | 12 |
| ceil5_2 | 7 |
| floor7_1 | 7 |
| METAL | 6 |
| DOORTRAK | 4 |
| COMPTALL | 3 |
| SPCDOOR1 | 2 |
| SPCDOOR2 | 2 |
| BIGBRIK2 | 1 |
| CEIL5_2 | 1 |
| FLAT1_2 | 1 |
| FLAT22 | 1 |
| GATE3 | 1 |
| SW1MET2 | 1 |
