doom vanilla_or_boom 6 monsters 15 items 2 image(s)

AI Analysis

This WAD contains a single custom map designed as a demonstration of a unique gameplay mechanic involving invincible imps resurrected by an archvile. The map is small and compact with 15 sectors and minimal monster count, focusing on a few imps and one archvile. Combat is projectile-based with a special emphasis on rocket launcher usage to defeat the invincible imps. The environment uses classic DOOM2 textures with a mix of brick and metal, suggesting a techbase or industrial theme. Progression is linear and puzzle-like, centered on triggering the imp resurrection and then surviving. The WAD is compatible with DOOM2 and does not introduce new graphics, sounds, or music.

Tags
doom2_compatiblehardlinearprojectile_focusedshort_mapstechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Tom Sanner
Teleportsno
Keys
Secret Exitno
Things22
Linedefs75
Sidedefs98
Vertices63
Sectors15
Segs105
SSectors21
Nodes20
UV monsters6
HMP monsters6
HTR monsters6
UV items15
HMP items15
HTR items15
imp5
archvile1
rocket_box8
cell_pack3
invulnerability2
plasma_rifle1
rocket_launcher1
bigbrik260
ASHWALL212
FLOOR6_212
ceil5_27
floor7_17
METAL6
DOORTRAK4
COMPTALL3
SPCDOOR12
SPCDOOR22
BIGBRIK21
CEIL5_21
FLAT1_21
FLAT221
GATE31
SW1MET21

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