AI Analysis
This WAD contains a single medium-sized map featuring 42 sectors and 72 things. The monster count is low with 15 enemies, predominantly hitscanners like shotgun guys, complemented by a few projectile threats such as cacodemons and pain elementals, resulting in a moderate difficulty level. The map offers a generous arsenal including multiple heavy weapons (BFG9000, plasma rifle, rocket launcher, super shotgun) and ample ammo and health pickups, supporting sustained combat. The environment uses a mix of stone and stucco textures with some nuke and rock elements, suggesting a techbase or industrial theme. The layout is linear with teleport usage but no key hunting or secret exits. It is designed for DOOM2 and compatible with vanilla or Boom engines.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 72 |
| Linedefs | 207 |
| Sidedefs | 318 |
| Vertices | 226 |
| Sectors | 42 |
| Segs | 372 |
| SSectors | 122 |
| Nodes | 121 |
| UV monsters | 15 |
| HMP monsters | 15 |
| HTR monsters | 15 |
| UV items | 37 |
| HMP items | 37 |
| HTR items | 37 |
| shotgun_guy | 9 |
| zombieman | 3 |
| pain_elemental | 2 |
| cacodemon | 1 |
| super_shotgun | 6 |
| invisibility | 5 |
| rocket_box | 4 |
| plasma_rifle | 3 |
| shell_box | 3 |
| bfg9000 | 2 |
| cell | 2 |
| health_bonus | 2 |
| megasphere | 2 |
| stimpack | 2 |
| ammo_box | 1 |
| backpack | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| rocket_launcher | 1 |
| STUCCO | 92 |
| STUCCO1 | 66 |
| STARTAN3 | 62 |
| CEIL3_5 | 42 |
| STONE7 | 29 |
| RROCK09 | 19 |
| STONE2 | 18 |
| NUKEPOIS | 16 |
| STUCCO3 | 14 |
| FLOOR4_8 | 11 |
| STUCCO2 | 7 |
| RROCK10 | 5 |
| WOOD6 | 3 |
| RROCK02 | 2 |
| RROCK11 | 2 |
| STONE5 | 2 |
| FLOOR4_6 | 1 |
| NUKAGE2 | 1 |
| SW1LION | 1 |
| TLITE6_5 | 1 |
