AI Analysis
This WAD consists of a single map designed for DOOM II, focusing on puzzle-solving and sophisticated level design rather than pure combat intensity. The map features a moderate monster count with an emphasis on fairness and consistency, avoiding overwhelming swarms or extreme difficulty spikes. The environment blends various textures including wood, metal, stone, and techbase elements, suggesting a mixed theme with industrial and architectural influences. Progression appears linear with puzzle elements integrated, catering to experienced players seeking thoughtful gameplay. Resource distribution is balanced to support exploration and puzzle completion without excessive scarcity or abundance. The WAD is compatible with vanilla DOOM II engines and maintains a classic Doom feel.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 325 |
| Linedefs | 769 |
| Sidedefs | 1044 |
| Vertices | 803 |
| Sectors | 152 |
| Segs | 1205 |
| SSectors | 426 |
| Nodes | 425 |
| UV monsters | 104 |
| HMP monsters | 71 |
| HTR monsters | 40 |
| UV items | 106 |
| HMP items | 106 |
| HTR items | 106 |
| imp | 53 |
| shotgun_guy | 22 |
| demon | 10 |
| chaingun_guy | 9 |
| zombieman | 9 |
| lost_soul | 5 |
| revenant | 2 |
| arachnotron | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| spectre | 1 |
| health_bonus | 33 |
| armor_bonus | 17 |
| ammo_clip | 10 |
| medikit | 8 |
| shell_box | 6 |
| shells | 5 |
| stimpack | 5 |
| ammo_box | 4 |
| chaingun | 2 |
| rocket_box | 2 |
| super_shotgun | 2 |
| backpack | 1 |
| blue_armor | 1 |
| cell | 1 |
| cell_pack | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| radiation_suit | 1 |
| rocket | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| STEP2 | 58 |
| SLADWALL | 56 |
| METAL7 | 47 |
| BSTONE3 | 42 |
| WOOD1 | 42 |
| STEP1 | 37 |
| DOORTRAK | 36 |
| FLAT5_1 | 32 |
| WOOD3 | 32 |
| DOORSTOP | 30 |
| TLITE6_6 | 26 |
| SUPPORT3 | 25 |
| STONE2 | 24 |
| FLAT5_2 | 23 |
| FLOOR7_1 | 23 |
| STONE | 23 |
| BSTONE2 | 21 |
| F_SKY1 | 20 |
| FLOOR5_4 | 20 |
| METAL2 | 20 |
| METAL | 18 |
| ASHWALL6 | 17 |
| GSTONE1 | 17 |
| CEIL3_5 | 16 |
| STEP6 | 16 |
| WOOD5 | 16 |
| WOOD6 | 16 |
| DEM1_6 | 14 |
| STEP5 | 14 |
| FLOOR0_3 | 12 |
| GSTONE2 | 12 |
| MARBLE3 | 12 |
| METAL5 | 12 |
| STEP4 | 12 |
| STONE4 | 12 |
| MARBGRAY | 11 |
| METAL6 | 10 |
| STEPLAD1 | 10 |
| TEKWALL4 | 10 |
| FLAT20 | 9 |
| TANROCK4 | 9 |
| BFALL1 | 8 |
| FLAT14 | 8 |
| STARTAN3 | 8 |
| WOOD12 | 8 |
| COMPSPAN | 7 |
| FLAT1 | 7 |
| FLOOR1_6 | 7 |
| WOODMET1 | 7 |
| MARBLE1 | 6 |
| STONE3 | 6 |
| CEIL1_1 | 5 |
| CEIL1_2 | 5 |
| FLOOR5_1 | 5 |
| ASHWALL4 | 4 |
| BRICK5 | 4 |
| COMPTALL | 4 |
| DOORBLU2 | 4 |
| FLAT23 | 4 |
| FLAT4 | 4 |
| FLOOR4_8 | 4 |
| GRAY5 | 4 |
| LITEBLU1 | 4 |
| MIDBARS3 | 4 |
| SUPPORT2 | 4 |
| BIGDOOR6 | 3 |
| CEIL1_3 | 3 |
| COMPBLUE | 3 |
| COMPWERD | 3 |
| FIREWALL | 3 |
| FLAT3 | 3 |
| FLAT5_3 | 3 |
| FLAT5_5 | 3 |
| MARBFAC4 | 3 |
| MARBLE2 | 3 |
| MFLR8_2 | 3 |
| BIGDOOR1 | 2 |
| BLOOD1 | 2 |
| DOORRED | 2 |
| DOORRED2 | 2 |
| DOORYEL2 | 2 |
| EXITDOOR | 2 |
| FLAT17 | 2 |
| FLOOR0_1 | 2 |
| FLOOR5_3 | 2 |
| GRAY2 | 2 |
| LITE3 | 2 |
| METAL3 | 2 |
| METAL4 | 2 |
| SHAWN2 | 2 |
| SW1WOOD | 2 |
| WOODGARG | 2 |
| WOODMET3 | 2 |
| BIGDOOR5 | 1 |
| BIGDOOR7 | 1 |
| BROWN1 | 1 |
| BROWN96 | 1 |
| BROWNHUG | 1 |
| CEIL3_3 | 1 |
| CEIL3_4 | 1 |
| CEIL5_1 | 1 |
| COMP01 | 1 |
| COMPSTA1 | 1 |
| COMPSTA2 | 1 |
| CONS1_7 | 1 |
| EXITSTON | 1 |
| FLAT1_3 | 1 |
| FLAT18 | 1 |
| FLAT5 | 1 |
| FLOOR5_2 | 1 |
| PLAT1 | 1 |
| ROCK3 | 1 |
| STEPTOP | 1 |
| SW1GARG | 1 |
| SW1STON1 | 1 |
| SW1WDMET | 1 |
| SW2COMM | 1 |
| TLITE6_5 | 1 |
| WOODMET4 | 1 |
