doom vanilla_or_boom 19 monsters 60 items 2 image(s)
AI Analysis
This WAD features a single map designed exclusively for deathmatch gameplay, emphasizing constant movement and quick reflexes. Players start with one of four weapons and retain it until death, with ammo and health strategically placed at opposite ends of the map. The monster presence is minimal and intended to keep action flowing, with a focus on player-versus-player combat rather than traditional single-player challenges. The environment uses a mix of techbase and industrial textures, supporting fast-paced, arena-style encounters. The layout is linear and compact, suitable for DOOM II with Deathmatch 2.0 and respawning monsters recommended for optimal play.
Tags
ammo_plentifuldeathmatchdoom2industriallinearmoderatesingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Joe Liccel |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 94 |
| Linedefs | 394 |
| Sidedefs | 576 |
| Vertices | 397 |
| Sectors | 85 |
| Segs | 656 |
| SSectors | 212 |
| Nodes | 211 |
| UV monsters | 18 |
| HMP monsters | 13 |
| HTR monsters | 11 |
| UV items | 60 |
| HMP items | 60 |
| HTR items | 60 |
| shotgun_guy | 8 |
| imp | 4 |
| arachnotron | 1 |
| archvile | 1 |
| chaingun_guy | 1 |
| cyberdemon | 1 |
| demon | 1 |
| hell_knight | 1 |
| revenant | 1 |
| armor_bonus | 13 |
| stimpack | 7 |
| backpack | 5 |
| shell_box | 5 |
| cell_pack | 4 |
| rocket_box | 4 |
| cell | 3 |
| radiation_suit | 3 |
| ammo_box | 2 |
| berserk | 2 |
| green_armor | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| light_amp_goggles | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| METAL2 | 88 |
| ROCK5 | 59 |
| BRICK9 | 47 |
| STONE2 | 42 |
| RROCK09 | 28 |
| F_SKY1 | 25 |
| DOORTRAK | 24 |
| SLIME14 | 19 |
| STUCCO | 17 |
| GRAY5 | 16 |
| FLAT5_5 | 15 |
| ASHWALL7 | 12 |
| METAL5 | 12 |
| PIPEWAL2 | 12 |
| FLAT8 | 11 |
| FLOOR5_4 | 11 |
| BROWNHUG | 10 |
| SPCDOOR3 | 8 |
| FLAT5_4 | 7 |
| FLOOR0_3 | 7 |
| FLAT18 | 6 |
| FWATER1 | 6 |
| NUKAGE1 | 5 |
| CEIL3_5 | 4 |
| FLOOR0_5 | 4 |
| GRAYPOIS | 4 |
| METAL6 | 4 |
| PIPEWAL1 | 4 |
| PLAT1 | 4 |
| STEPTOP | 4 |
| GATE1 | 3 |
| LAVA1 | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR6 | 2 |
| FLAT2 | 2 |
| GATE4 | 2 |
| METAL | 2 |
| METAL3 | 2 |
| METAL4 | 2 |
| SLIME16 | 2 |
| STEP1 | 2 |
| TLITE6_1 | 2 |
| CEIL1_2 | 1 |
| COMPSTA1 | 1 |
| CRATOP1 | 1 |
| FLAT1_2 | 1 |
| MFLR8_2 | 1 |
| RROCK03 | 1 |
| SLIME15 | 1 |
| SPACEW3 | 1 |
| SW1STON6 | 1 |
