doom vanilla_or_boom 0 monsters 40 items 2 image(s)

AI Analysis

Attack on Outpost 7 is a single-map WAD designed primarily for deathmatch play, featuring one outdoor central area surrounded by multiple lurker spots and numerous windows for ranged combat. The map contains 102 things and 110 sectors, with a moderate scale and detailed visual design emphasizing varied textures including wood, metal, brick, and techbase elements. Combat focuses on hitscanner-heavy encounters with all standard weapons available, though the BFG placement is challenging. Resource distribution appears balanced for deathmatch, with no new graphics but new music (Axel-F). The layout is linear and straightforward, compatible with DOOM2 and tailored for multiplayer deathmatch rather than cooperative or single-player progression.

Tags
ammo_plentifuldeathmatchdoom2hardhitscanner_heavylinearmedium_mapstechbasevanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Bruce Oberleitner
Teleportsyes
Keys
Secret Exitno
Things102
Linedefs498
Sidedefs757
Vertices437
Sectors110
Segs807
SSectors252
Nodes251
UV monsters0
HMP monsters0
HTR monsters0
UV items40
HMP items40
HTR items40
No per-type monster breakdown available.
shells9
rocket5
cell3
medikit3
rocket_launcher3
super_shotgun3
armor_bonus2
shotgun2
stimpack2
ammo_box1
backpack1
bfg90001
blue_armor1
chaingun1
plasma_rifle1
rocket_box1
shell_box1
STARBR2380
METAL4190
WOOD5156
BRICK5101
METAL379
TANROCK577
WOODMET171
METAL65
METAL628
WOOD326
FLOOR4_825
F_SKY124
MARBGRAY24
CRATE120
SLIME1420
CEIL1_216
TLITE6_616
LITE514
STARG114
FLAT113
CEIL3_112
CRATE212
TEKWALL112
WOOD912
RROCK1111
BRICKLIT10
CRATE38
FLAT108
FLOOR0_18
STEP28
DOORTRAK6
FLOOR7_16
SLIME156
SLIME166
TEKLITE6
WOOD46
METAL55
PLAT15
CEIL1_14
CEIL3_54
CRATELIT4
CRATOP14
CRATOP24
FLAT5_24
NUKAGE14
SPCDOOR24
WOODMET34
BRONZE13
BRONZE43
FLAT43
PIPE43
TLITE6_53
BIGDOOR22
CEIL4_32
GATE32
SILVER12
STEP12
TEKLITE22
WOODMET22
WOODMET42
CEIL1_31
COMPSTA11
COMPSTA21
CONS1_51
EXITSIGN1
FLAT5_11
FLOOR5_11
MFLR8_11
PIPE21
STARTAN31
SW1COMM1

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