AI Analysis
This WAD contains a single large and complex map featuring 948 things, 329 sectors, and extensive linedefs, indicating a detailed and expansive level design. The monster population is heavy and varied, with a total of 308 enemies including multiple archviles, barons, revenants, and two cyberdemons, suggesting a high difficulty with significant boss encounters and projectile threats. Resources appear moderately balanced with 438 items including ammo boxes and armor bonuses, but the monster density implies a challenging combat experience. The textures are predominantly industrial and rocky, with heavy use of metal, brick, and ashwall textures, evoking a techbase or industrial theme. The map likely follows a linear progression typical of DOOM2 PWADs and is compatible with the DOOM2 engine.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, red_skull, yellow_skull |
| Secret Exit | no |
| Things | 948 |
| Linedefs | 2592 |
| Sidedefs | 4275 |
| Vertices | 2833 |
| Sectors | 329 |
| Segs | 5161 |
| SSectors | 2196 |
| Nodes | 2195 |
| UV monsters | 308 |
| HMP monsters | 308 |
| HTR monsters | 308 |
| UV items | 391 |
| HMP items | 424 |
| HTR items | 432 |
| imp | 53 |
| hell_knight | 35 |
| revenant | 35 |
| spectre | 35 |
| shotgun_guy | 27 |
| zombieman | 22 |
| cacodemon | 19 |
| chaingun_guy | 19 |
| archvile | 12 |
| baron | 12 |
| lost_soul | 11 |
| demon | 9 |
| arachnotron | 7 |
| mancubus | 4 |
| pain_elemental | 3 |
| spider_mastermind | 3 |
| cyberdemon | 2 |
| health_bonus | 90 |
| rocket | 65 |
| armor_bonus | 43 |
| shells | 42 |
| rocket_box | 34 |
| backpack | 31 |
| ammo_box | 25 |
| medikit | 24 |
| cell | 14 |
| shell_box | 14 |
| stimpack | 10 |
| soulsphere | 8 |
| blue_armor | 7 |
| ammo_clip | 5 |
| berserk | 3 |
| green_armor | 3 |
| radiation_suit | 3 |
| shotgun | 3 |
| cell_pack | 2 |
| megasphere | 2 |
| plasma_rifle | 2 |
| super_shotgun | 2 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| invisibility | 1 |
| rocket_launcher | 1 |
| SP_ROCK1 | 761 |
| MIDBARS3 | 314 |
| ROCK3 | 285 |
| BRICK7 | 270 |
| ASHWALL4 | 217 |
| ASHWALL7 | 157 |
| F_SKY1 | 144 |
| TANROCK4 | 139 |
| WFALL1 | 91 |
| SFALL1 | 84 |
| BRICK2 | 83 |
| METAL | 74 |
| BRICK9 | 73 |
| STONE6 | 68 |
| ZIMMER7 | 64 |
| FLAT1_2 | 58 |
| FWATER1 | 55 |
| FLAT1_1 | 53 |
| METAL2 | 52 |
| ASHWALL3 | 50 |
| FLAT10 | 50 |
| ROCK2 | 45 |
| BRICK11 | 41 |
| NUKAGE1 | 37 |
| ROCK1 | 37 |
| DOORYEL2 | 36 |
| MFLR8_3 | 35 |
| ASHWALL2 | 33 |
| BRICK4 | 31 |
| DOORSTOP | 26 |
| SUPPORT3 | 26 |
| DOORBLU | 24 |
| DOORTRAK | 24 |
| MIDBRN1 | 24 |
| CRATE1 | 22 |
| MFLR8_2 | 22 |
| FLAT5_8 | 20 |
| LITE3 | 20 |
| RROCK13 | 19 |
| WOODMET1 | 19 |
| CEIL5_2 | 18 |
| BRICK5 | 16 |
| WOODMET2 | 16 |
| BROWN144 | 14 |
| MARBFAC3 | 14 |
| BROWNGRN | 13 |
| CEIL1_2 | 12 |
| FIREBLU1 | 12 |
| FLOOR0_1 | 12 |
| RROCK03 | 12 |
| RROCK20 | 12 |
| SLIME15 | 12 |
| CEIL5_1 | 11 |
| BLOOD1 | 10 |
| BRICK12 | 10 |
| COMPBLUE | 10 |
| FLAT1 | 10 |
| FLAT5_3 | 9 |
| GRASS2 | 9 |
| GRNROCK | 9 |
| CRATELIT | 8 |
| FLOOR7_1 | 8 |
| MARBFAC2 | 8 |
| MARBFACE | 8 |
| MODWALL1 | 8 |
| CRATINY | 7 |
| FLOOR1_6 | 7 |
| METAL4 | 7 |
| METAL5 | 6 |
| SUPPORT2 | 6 |
| ZIMMER1 | 6 |
| CRATOP1 | 5 |
| BFALL1 | 4 |
| CRATOP2 | 4 |
| CRATWIDE | 4 |
| DOORBLU2 | 4 |
| MIDBARS1 | 4 |
| CRATE3 | 3 |
| SHAWN2 | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR3 | 2 |
| DOORRED2 | 2 |
| EXITDOOR | 2 |
| EXITSIGN | 2 |
| FLOOR4_6 | 2 |
| LITEBLU4 | 2 |
| METAL3 | 2 |
| RROCK19 | 2 |
| SPCDOOR2 | 2 |
| SPCDOOR3 | 2 |
| SW1MET2 | 2 |
| SW1ROCK | 2 |
| SW1SATYR | 2 |
| BRNSMAL1 | 1 |
| BRNSMAL2 | 1 |
| FLAT5_5 | 1 |
| SHAWN1 | 1 |
| STEP6 | 1 |
