doom vanilla_or_boom 0 monsters 22 items 2 image(s)
AI Analysis
Prophet4 is a single-map WAD featuring one Doom II map with a moderate scale of 42 sectors and 49 things. The map contains no monsters, focusing instead on exploration or puzzle elements without combat. Textures are predominantly rocky and metallic, with a mix of techbase and natural cave themes, including slime and blood textures. The layout appears linear with no implemented difficulty settings or multiplayer support. The WAD uses new graphics, sounds, and music derived from Doom intermission screens, and is designed for Doom II with compatibility inferred accordingly.
Tags
cavedoom2exploration_heavylinearmedium_mapsno_monsterssingle_maptechbasevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Steve Bryan (The Prophet) |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 49 |
| Linedefs | 315 |
| Sidedefs | 474 |
| Vertices | 296 |
| Sectors | 42 |
| Segs | 521 |
| SSectors | 220 |
| Nodes | 219 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 21 |
| HMP items | 21 |
| HTR items | 22 |
No per-type monster breakdown available.
| super_shotgun | 7 |
| stimpack | 5 |
| medikit | 3 |
| berserk | 1 |
| bfg9000 | 1 |
| chaingun | 1 |
| chainsaw | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| ROCK1 | 95 |
| METAL2 | 55 |
| METAL | 49 |
| STONE4 | 38 |
| BRICK10 | 28 |
| SLIME14 | 19 |
| BROWNGRN | 18 |
| STARTAN3 | 16 |
| GRNROCK | 13 |
| STEP6 | 12 |
| F_SKY1 | 10 |
| MARBGRAY | 10 |
| ASHWALL2 | 8 |
| BFALL2 | 6 |
| FLOOR4_8 | 6 |
| RROCK19 | 6 |
| CEIL5_2 | 5 |
| FLAT5_4 | 5 |
| METAL3 | 5 |
| METAL4 | 5 |
| CEIL3_5 | 4 |
| RROCK13 | 4 |
| GRAYBIG | 3 |
| SLIME13 | 3 |
| CEIL1_1 | 2 |
| DOORTRAK | 2 |
| METAL6 | 2 |
| BLOOD1 | 1 |
| BLOOD2 | 1 |
| EXITSIGN | 1 |
| FLAT2 | 1 |
| FWATER1 | 1 |
| FWATER2 | 1 |
| GATE4 | 1 |
| SLIME15 | 1 |
| STONE5 | 1 |
| SUPPORT3 | 1 |
| SW1ROCK | 1 |
