doom vanilla_or_boom 8 monsters 72 items 2 image(s)
AI Analysis
A single short DOOM II map built at a small scale, with simple geometry and a compact layout that uses teleports rather than key progression. Combat is very light in terms of monster count, featuring a handful of revenants plus a baron and a couple of hitscanners, so most of the challenge comes from isolated threats rather than sustained pressure. Resources are extremely generous, with multiple blue armors, frequent invisibility, abundant cell packs and chainguns, and even a megasphere alongside several high-tier weapons. The visual set leans toward brick-and-rock with some tech accents, and it should run in vanilla-compatible ports (or Boom).
Tags
ammo_plentifulbaronboom_compatiblebrickdoom2easygenerous_armorgenerous_healthlow_monster_countmixed_themeno_keysrevenantsrockshort_mapssingle_mapsmall_maptechbase_accentsteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 98 |
| Linedefs | 171 |
| Sidedefs | 246 |
| Vertices | 150 |
| Sectors | 49 |
| Segs | 268 |
| SSectors | 93 |
| Nodes | 92 |
| UV monsters | 8 |
| HMP monsters | 8 |
| HTR monsters | 7 |
| UV items | 72 |
| HMP items | 72 |
| HTR items | 72 |
| revenant | 3 |
| chaingun_guy | 2 |
| imp | 2 |
| baron | 1 |
| medikit | 18 |
| cell_pack | 12 |
| chaingun | 12 |
| invisibility | 12 |
| blue_armor | 6 |
| rocket_box | 5 |
| super_shotgun | 4 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| BRICK5 | 177 |
| RROCK03 | 49 |
| RROCK14 | 49 |
| STEP1 | 26 |
| FIREWALA | 9 |
| COMPBLUE | 6 |
| BIGBRIK3 | 4 |
| DOORBLU2 | 2 |
| BRICK3 | 1 |
