AI Analysis
This WAD contains a single medium-scale map featuring 134 sectors and a complex layout with 708 linedefs. The monster population is diverse and moderately dense, including hitscanners like chaingunners and shotgun guys, as well as several heavy hitters such as archviles, cyberdemons, and spider masterminds, indicating a challenging combat experience. Resources are moderately generous with ample ammo pickups including cell packs and armor bonuses, balanced by a significant number of monsters. The environment uses a mix of brown and techbase textures, with nukage and lava elements suggesting a hellish-industrial theme. The map progression appears linear with key and door usage typical of Doom II maps. The WAD is designed for the Doom II engine and is likely Boom compatible.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 540 |
| Linedefs | 708 |
| Sidedefs | 959 |
| Vertices | 671 |
| Sectors | 134 |
| Segs | 1072 |
| SSectors | 418 |
| Nodes | 417 |
| UV monsters | 138 |
| HMP monsters | 106 |
| HTR monsters | 94 |
| UV items | 239 |
| HMP items | 236 |
| HTR items | 213 |
| shotgun_guy | 49 |
| zombieman | 33 |
| imp | 19 |
| cacodemon | 14 |
| chaingun_guy | 12 |
| baron | 5 |
| spectre | 5 |
| cyberdemon | 2 |
| hell_knight | 2 |
| pain_elemental | 2 |
| spider_mastermind | 2 |
| archvile | 1 |
| rocket_box | 35 |
| cell_pack | 33 |
| soulsphere | 30 |
| health_bonus | 21 |
| ammo_box | 18 |
| medikit | 16 |
| armor_bonus | 13 |
| blue_armor | 12 |
| stimpack | 12 |
| invisibility | 9 |
| shell_box | 7 |
| rocket_launcher | 6 |
| bfg9000 | 5 |
| chaingun | 4 |
| super_shotgun | 4 |
| shells | 3 |
| backpack | 2 |
| berserk | 2 |
| chainsaw | 2 |
| invulnerability | 2 |
| plasma_rifle | 2 |
| ammo_clip | 1 |
| megasphere | 1 |
| STARTAN3 | 235 |
| BROWNGRN | 123 |
| BROWN1 | 101 |
| FLOOR4_8 | 68 |
| CEIL3_5 | 49 |
| SUPPORT2 | 34 |
| PIPE6 | 33 |
| TEKWALL1 | 27 |
| BROWN144 | 26 |
| STARGR1 | 25 |
| BRNPOIS | 23 |
| STEP6 | 20 |
| STARG3 | 19 |
| FLOOR5_2 | 17 |
| COMPSTA2 | 16 |
| TEKWALL4 | 16 |
| COMPTALL | 15 |
| DOORSTOP | 15 |
| BLODRIP1 | 14 |
| CEIL5_2 | 14 |
| LITE3 | 14 |
| NUKE24 | 14 |
| COMPWERD | 13 |
| FLOOR5_1 | 13 |
| F_SKY1 | 12 |
| MIDGRATE | 12 |
| SLADWALL | 12 |
| FLAT20 | 11 |
| SKINSCAB | 11 |
| SKSPINE1 | 11 |
| FLOOR7_2 | 10 |
| STARTAN2 | 10 |
| WOOD4 | 9 |
| DOORTRAK | 8 |
| EXITSIGN | 8 |
| FLOOR7_1 | 7 |
| TLITE6_5 | 7 |
| BROWNHUG | 6 |
| SKINMET2 | 6 |
| SP_HOT1 | 6 |
| BLODRIP2 | 5 |
| CEIL4_3 | 5 |
| COMPSPAN | 5 |
| FLAT14 | 5 |
| FLAT5_5 | 5 |
| LAVA4 | 5 |
| SKINCUT | 5 |
| STEP1 | 5 |
| BROWN96 | 4 |
| EXITDOOR | 4 |
| FLOOR6_2 | 4 |
| GSTFONT1 | 4 |
| CEIL5_1 | 3 |
| FLAT18 | 3 |
| FLAT5 | 3 |
| MFLR8_3 | 3 |
| SKINMET1 | 3 |
| STEP2 | 3 |
| SW1STRTN | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR4 | 2 |
| CEIL1_1 | 2 |
| COMPSTA1 | 2 |
| FLAT23 | 2 |
| FLOOR6_1 | 2 |
| MFLR8_4 | 2 |
| TLITE6_1 | 2 |
| TLITE6_6 | 2 |
| BIGDOOR7 | 1 |
| BLODRIP3 | 1 |
| BLOOD1 | 1 |
| BROVINE2 | 1 |
| BROWNPIP | 1 |
| CEIL3_4 | 1 |
| CEIL3_6 | 1 |
| DOOR3 | 1 |
| FLOOR1_1 | 1 |
| FLOOR1_7 | 1 |
| GATE1 | 1 |
| NUKAGE1 | 1 |
| NUKAGE2 | 1 |
| NUKAGE3 | 1 |
| SKINSYMB | 1 |
| SP_DUDE4 | 1 |
| SP_DUDE5 | 1 |
| SW1BROWN | 1 |
| SW1HOT | 1 |
| SW1STARG | 1 |
| SW1WOOD | 1 |
| SW2STARG | 1 |
| TLITE6_4 | 1 |
