doom vanilla_or_boom 254 monsters 124 items 2 image(s)

AI Analysis

This WAD contains a single, compact speedmap designed specifically for speedrunning enthusiasts. The map is challenging, requiring fast reflexes and precise play, with a high monster density and a focus on intense combat rather than exploration. It uses textures typical of Doom II's techbase and brownish industrial themes. Resources are balanced to support aggressive play but the difficulty is set to 'Bone Crushingly Hard,' making it unforgiving. The layout is linear and optimized for quick completion, compatible with Boom engine and Doom II IWAD. No new graphics, sounds, or music are included, emphasizing pure gameplay skill.

Tags
ammo_tightboom_compatiblehardhitscanner_heavyindustriallinearshort_mapstechbase

Screenshots (2)

Title
Music
Sourcemarker
Author(s)Sebastian "DoomHero85" Graham
Teleportsyes
Keysblue, red, yellow
Secret Exitno
Things428
Linedefs1067
Sidedefs1470
Vertices1029
Sectors120
Segs1521
SSectors506
Nodes505
UV monsters254
HMP monsters254
HTR monsters254
UV items124
HMP items124
HTR items124
imp72
shotgun_guy44
chaingun_guy25
demon24
revenant20
lost_soul18
hell_knight14
cacodemon9
baron7
mancubus6
zombieman5
arachnotron3
archvile3
pain_elemental2
spectre2
health_bonus20
stimpack19
shells13
rocket11
shell_box11
ammo_box9
cell9
medikit8
rocket_box6
ammo_clip4
blue_armor2
backpack1
berserk1
cell_pack1
chainsaw1
computer_area_map1
green_armor1
plasma_rifle1
radiation_suit1
rocket_launcher1
shotgun1
soulsphere1
super_shotgun1
BRICK1357
BROWNHUG175
STARTAN2165
CEIL1_1113
ZIMMER188
MIDGRATE66
SHAWN262
METAL59
FLOOR0_147
BROWNGRN25
FLAT5_520
FLAT5_414
NUKAGE111
F_SKY18
BIGDOOR26
BIGDOOR36
GATE35
GRASS15
COMPSTA14
DOOR14
DOORBLU4
DOORRED4
DOORYEL4
FLAT14
FLAT5_34
FLOOR1_64
BRNPOIS2
FLAT222
RROCK202
STARTAN32
CEIL3_31
SW1BRN21
SW1GARG1

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