AI Analysis
This WAD contains a single map featuring custom monsters such as hornets and giant rats, indicating a focus on unique enemy designs rather than classic Doom monsters. The map likely offers a short gameplay experience with moderate difficulty, given the presence of low-health, fast-moving creatures. The environment and textures are not explicitly detailed, but the inclusion of flying and floor-clipping monsters suggests some verticality and varied terrain. Resource balance and progression style are unclear due to limited map data. Compatibility with standard Doom engines is uncertain, but the use of custom actors implies at least Boom-compatible or source port usage. Overall, this is a small-scale, monster-focused mod with an emphasis on new enemy behavior and sounds.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 6 |
| Linedefs | 19 |
| Sidedefs | 28 |
| Vertices | 22 |
| Sectors | 3 |
| Segs | 32 |
| SSectors | 11 |
| Nodes | 10 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
| ASHWALL2 | 9 |
| ASHWALL7 | 6 |
| FLAT5_8 | 4 |
| STARTAN2 | 4 |
| LAVA1 | 2 |
