AI Analysis
TERRAIN is a single-map WAD designed for DOOM II, featuring one challenging level with a rough terrain theme. The map hosts a moderate to hard difficulty with 116 monsters including a heavy presence of demons, imps, and hitscanners like shotgun guys and chaingunners, alongside a few mid-tier threats such as a baron and pain elemental. Resources are limited, emphasizing careful ammo management and cautious play, especially due to environmental hazards like damaging flaming walls. The level uses a mix of industrial and techbase textures with some lava and rocky elements, creating a hostile and claustrophobic atmosphere. The layout is linear with a focus on combat encounters and survival rather than exploration. It is compatible with vanilla DOOM II engines.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | RISHABH MITTAL |
| Teleports | yes |
| Keys | blue, red |
| Secret Exit | no |
| Things | 175 |
| Linedefs | 673 |
| Sidedefs | 1093 |
| Vertices | 810 |
| Sectors | 151 |
| Segs | 1324 |
| SSectors | 437 |
| Nodes | 436 |
| UV monsters | 116 |
| HMP monsters | 116 |
| HTR monsters | 83 |
| UV items | 46 |
| HMP items | 46 |
| HTR items | 46 |
| demon | 37 |
| imp | 34 |
| zombieman | 18 |
| shotgun_guy | 12 |
| lost_soul | 7 |
| cacodemon | 3 |
| chaingun_guy | 2 |
| baron | 1 |
| hell_knight | 1 |
| pain_elemental | 1 |
| health_bonus | 12 |
| bfg9000 | 3 |
| invisibility | 3 |
| medikit | 3 |
| rocket | 3 |
| rocket_launcher | 3 |
| chainsaw | 2 |
| green_armor | 2 |
| plasma_rifle | 2 |
| rocket_box | 2 |
| shells | 2 |
| super_shotgun | 2 |
| ammo_box | 1 |
| ammo_clip | 1 |
| backpack | 1 |
| blue_armor | 1 |
| cell | 1 |
| shell_box | 1 |
| soulsphere | 1 |
| PIPE4 | 206 |
| MFLR8_1 | 118 |
| STEP1 | 88 |
| MODWALL3 | 76 |
| F_SKY1 | 75 |
| CRACKLE4 | 52 |
| COMPWERD | 48 |
| DOORTRAK | 42 |
| SHAWN2 | 38 |
| REDWALL | 24 |
| DEM1_5 | 22 |
| FLAT1 | 22 |
| TLITE6_1 | 19 |
| COMPBLUE | 15 |
| COMPTALL | 12 |
| CONS1_1 | 12 |
| GRNLITE1 | 11 |
| BROWN96 | 10 |
| LAVA1 | 10 |
| TEKGREN2 | 8 |
| COMPSTA1 | 7 |
| TEKGREN3 | 6 |
| COMPSTA2 | 4 |
| CRACKLE2 | 4 |
| FLOOR4_8 | 4 |
| GRAY1 | 4 |
| SW1BLUE | 4 |
| COMP01 | 3 |
| COMPSPAN | 2 |
| EXITDOOR | 2 |
| GRNROCK | 2 |
| MIDSPACE | 2 |
| CONS1_7 | 1 |
| GATE1 | 1 |
| MFLR8_2 | 1 |
| NUKAGE1 | 1 |
| SW1BRIK | 1 |
| SW1COMP | 1 |
