doom vanilla_or_boom 0 monsters 123 items 2 image(s)
AI Analysis
A single-map Doom II deathmatch arena built around a simple, highly symmetrical octagonal courtyard with raised ledges, sunken pillboxes, and a central kiosk. Combat is purely player-vs-player with no monsters, and the layout emphasizes fast sightlines plus teleport access into the pillboxes. Weapons and ammo are extremely abundant (including multiple BFGs and plasma rifles), with a megasphere as the main central power item and additional armor/health scaled by difficulty. The exit exists but is designed to require cooperation, keeping matches running until players choose to end them.
Tags
ammo_plentifularenabfgdeathmatchdoom2fast_pacedgenerous_healthmegaspherepowerupssimple_layoutsingle_mapsmall_mapsymmetricalteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Brian Kidby |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 148 |
| Linedefs | 236 |
| Sidedefs | 328 |
| Vertices | 221 |
| Sectors | 36 |
| Segs | 349 |
| SSectors | 128 |
| Nodes | 127 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 119 |
| HMP items | 119 |
| HTR items | 119 |
No per-type monster breakdown available.
| shell_box | 20 |
| ammo_box | 12 |
| medikit | 11 |
| rocket_box | 11 |
| backpack | 8 |
| green_armor | 8 |
| shotgun | 8 |
| cell_pack | 7 |
| stimpack | 6 |
| cell | 5 |
| chaingun | 4 |
| chainsaw | 4 |
| rocket_launcher | 4 |
| super_shotgun | 4 |
| bfg9000 | 3 |
| plasma_rifle | 3 |
| blue_armor | 2 |
| soulsphere | 2 |
| megasphere | 1 |
| BSTONE1 | 166 |
| SUPPORT3 | 68 |
| GATE3 | 32 |
| FLOOR7_1 | 29 |
| F_SKY1 | 8 |
| METAL | 4 |
| CEIL5_2 | 3 |
| EXITSIGN | 2 |
| SW1DIRT | 2 |
