doom vanilla_or_boom 88 monsters 128 items 1 image(s)
AI Analysis
Trigger Finger is a single-map WAD that reimagines the classic E1M1 for DOOM2 with a focus on deathmatch gameplay. It features a moderately large and detailed level with 282 things and 153 sectors, using mostly industrial and techbase textures with some lava and brick elements. The monster and item balance is tailored for multiplayer combat, emphasizing fast-paced encounters rather than single-player progression. The map maintains a linear layout with familiar key and door mechanics, designed to enhance deathmatching rather than exploration. It is compatible with DOOM2 and does not introduce new graphics, sounds, or music, preserving a vanilla-compatible experience.
Tags
deathmatch_focusedindustriallinearmedium_mapsmoderatesingle_maptechbasevanilla_compatible
Screenshots (1)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Zen Psychosis |
| Teleports | yes |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 282 |
| Linedefs | 789 |
| Sidedefs | 1080 |
| Vertices | 706 |
| Sectors | 153 |
| Segs | 1161 |
| SSectors | 331 |
| Nodes | 330 |
| UV monsters | 60 |
| HMP monsters | 56 |
| HTR monsters | 42 |
| UV items | 119 |
| HMP items | 114 |
| HTR items | 120 |
| zombieman | 30 |
| shotgun_guy | 21 |
| chaingun_guy | 12 |
| imp | 12 |
| lost_soul | 3 |
| hell_knight | 2 |
| pain_elemental | 2 |
| arachnotron | 1 |
| archvile | 1 |
| baron | 1 |
| cacodemon | 1 |
| demon | 1 |
| revenant | 1 |
| armor_bonus | 20 |
| health_bonus | 18 |
| shells | 16 |
| rocket | 13 |
| medikit | 10 |
| ammo_box | 8 |
| super_shotgun | 5 |
| ammo_clip | 4 |
| invisibility | 4 |
| megasphere | 4 |
| shell_box | 4 |
| stimpack | 4 |
| blue_armor | 3 |
| backpack | 2 |
| chaingun | 2 |
| light_amp_goggles | 2 |
| rocket_box | 2 |
| rocket_launcher | 2 |
| berserk | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| radiation_suit | 1 |
| soulsphere | 1 |
| BROWN1 | 135 |
| TANROCK5 | 76 |
| STONE6 | 70 |
| BROWN144 | 56 |
| CEIL5_1 | 50 |
| FLOOR4_8 | 49 |
| FLOOR5_1 | 47 |
| SUPPORT3 | 43 |
| BROWN96 | 42 |
| SUPPORT2 | 33 |
| CEIL5_2 | 27 |
| BRICK8 | 25 |
| METAL | 24 |
| METAL2 | 22 |
| WOOD12 | 21 |
| BRICK9 | 20 |
| FLOOR5_2 | 19 |
| STEP6 | 19 |
| DOORSTOP | 17 |
| FLAT23 | 17 |
| F_SKY1 | 16 |
| CEIL3_5 | 14 |
| DOORTRAK | 14 |
| LITE5 | 14 |
| RROCK09 | 14 |
| TEKGREN2 | 14 |
| NUKE24 | 13 |
| STONE7 | 13 |
| MIDBARS1 | 12 |
| SP_HOT1 | 12 |
| TEKWALL4 | 12 |
| BRICK2 | 11 |
| PIPEWAL2 | 10 |
| BSTONE1 | 8 |
| SPACEW3 | 7 |
| BIGDOOR1 | 6 |
| FLOOR6_2 | 6 |
| LITE3 | 6 |
| METAL3 | 6 |
| NUKAGE3 | 6 |
| SLADWALL | 6 |
| TEKWALL1 | 6 |
| COMPSPAN | 5 |
| FLAT14 | 5 |
| FLAT20 | 5 |
| FLOOR7_1 | 5 |
| TEKWALL6 | 5 |
| TLITE6_5 | 5 |
| COMPTALL | 4 |
| DOOR3 | 4 |
| METAL5 | 4 |
| TEKGREN5 | 4 |
| FIRELAV2 | 3 |
| FIRELAVA | 3 |
| FLAT4 | 3 |
| METAL4 | 3 |
| SLOPPY2 | 3 |
| STEP1 | 3 |
| TEKGREN4 | 3 |
| TLITE6_6 | 3 |
| BIGDOOR2 | 2 |
| BIGDOOR4 | 2 |
| BRICKLIT | 2 |
| COMPWERD | 2 |
| DOORRED | 2 |
| EXITDOOR | 2 |
| FIRELAV3 | 2 |
| FLAT1_1 | 2 |
| LAVA3 | 2 |
| METAL7 | 2 |
| NUKAGE2 | 2 |
| PANBLUE | 2 |
| PIPEWAL1 | 2 |
| RROCK01 | 2 |
| SLADSKUL | 2 |
| SLOPPY1 | 2 |
| SPCDOOR1 | 2 |
| SPCDOOR3 | 2 |
| STONE2 | 2 |
| TEKGREN1 | 2 |
| BLOOD1 | 1 |
| DEM1_5 | 1 |
| FLAT5_5 | 1 |
| GRAY4 | 1 |
| MFLR8_4 | 1 |
| NUKAGE1 | 1 |
| PLAT1 | 1 |
| RROCK05 | 1 |
| SHAWN2 | 1 |
| SILVER3 | 1 |
| SK_LEFT | 1 |
| SK_RIGHT | 1 |
| SLADPOIS | 1 |
| SW2SKULL | 1 |
| TLITE6_4 | 1 |
