AI Analysis
This WAD contains a single large map featuring complex architecture with 238 sectors and over 560 things. The monster population is moderate to high, dominated by imps and hitscanners, with a notable presence of demons, cacodemons, and lost souls, but no bosses. Combat emphasizes projectile threats with a balanced mix of hitscanners and melee enemies. Resources are moderately generous, including multiple armor bonuses, health bonuses, and a variety of ammo types supporting all classic weapons. The environment blends stone, metal, and industrial textures with some nukage and lava, suggesting a mixed theme with techbase and hell influences. The map uses teleportation and keycard mechanics, indicating a somewhat nonlinear, key-hunt progression. The format is classic Doom compatible.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | red_skull, yellow_skull |
| Secret Exit | no |
| Things | 561 |
| Linedefs | 1270 |
| Sidedefs | 1820 |
| Vertices | 1192 |
| Sectors | 238 |
| Segs | 2002 |
| SSectors | 631 |
| Nodes | 630 |
| UV monsters | 194 |
| HMP monsters | 132 |
| HTR monsters | 57 |
| UV items | 167 |
| HMP items | 190 |
| HTR items | 191 |
| imp | 95 |
| shotgun_guy | 52 |
| demon | 13 |
| zombieman | 12 |
| cacodemon | 8 |
| spectre | 7 |
| lost_soul | 4 |
| baron | 3 |
| stimpack | 34 |
| armor_bonus | 33 |
| health_bonus | 32 |
| shells | 20 |
| shell_box | 12 |
| rocket_box | 11 |
| medikit | 9 |
| cell | 8 |
| ammo_box | 7 |
| cell_pack | 5 |
| shotgun | 4 |
| soulsphere | 4 |
| green_armor | 3 |
| backpack | 2 |
| blue_armor | 2 |
| plasma_rifle | 2 |
| chaingun | 1 |
| invisibility | 1 |
| radiation_suit | 1 |
| rocket_launcher | 1 |
| SHAWN2 | 175 |
| ICKWALL3 | 153 |
| CEIL3_5 | 142 |
| SLADWALL | 105 |
| BROWN96 | 87 |
| DOORTRAK | 86 |
| FLAT18 | 86 |
| FLOOR0_3 | 79 |
| STONE | 62 |
| SP_HOT1 | 57 |
| ROCKRED2 | 53 |
| SPCDOOR3 | 51 |
| WOOD5 | 49 |
| BROWN1 | 48 |
| FLOOR4_8 | 45 |
| BROWNGRN | 35 |
| GRAY4 | 30 |
| GSTONE1 | 29 |
| STONE3 | 27 |
| STONE2 | 26 |
| WOOD1 | 25 |
| COMPSTA2 | 24 |
| FIREWALL | 24 |
| MARBLE1 | 22 |
| FLAT1 | 21 |
| GRAY1 | 18 |
| METAL | 18 |
| FLAT14 | 17 |
| ROCKRED1 | 16 |
| STARTAN3 | 16 |
| BROWN144 | 14 |
| LITE3 | 13 |
| BIGDOOR2 | 12 |
| FLAT5_2 | 12 |
| FLOOR7_1 | 12 |
| COMPSPAN | 10 |
| LITE5 | 10 |
| STEP2 | 10 |
| FLOOR4_6 | 9 |
| NUKEDGE1 | 9 |
| COMPTALL | 8 |
| DOORRED | 8 |
| DOORYEL | 8 |
| DOORYEL2 | 8 |
| PANEL3 | 7 |
| WOODGARG | 6 |
| FLAT19 | 5 |
| FLAT5_4 | 5 |
| MFLR8_2 | 5 |
| TLITE6_5 | 5 |
| STEP3 | 4 |
| BIGDOOR6 | 3 |
| CEIL4_1 | 3 |
| COMPBLUE | 3 |
| FLAT23 | 3 |
| LITEBLU4 | 3 |
| BIGDOOR1 | 2 |
| BIGDOOR5 | 2 |
| CEIL5_2 | 2 |
| DOOR1 | 2 |
| FLAT9 | 2 |
| NUKAGE1 | 2 |
| PANRED | 2 |
| BIGDOOR4 | 1 |
| BLOOD2 | 1 |
| CEIL5_1 | 1 |
| EXITSTON | 1 |
| FIRELAV2 | 1 |
| FLAT5 | 1 |
| FLAT5_5 | 1 |
| FLOOR0_2 | 1 |
| FLOOR5_4 | 1 |
| FLOOR6_1 | 1 |
| FWATER1 | 1 |
| ICKWALL1 | 1 |
| ICKWALL2 | 1 |
| NUKAGE3 | 1 |
| STEP1 | 1 |
| SW1HOT | 1 |
| TLITE6_4 | 1 |
| TLITE6_6 | 1 |
