doom vanilla_or_boom 5 monsters 12 items 2 image(s)
AI Analysis
This WAD contains a single map, a compact reinterpretation of the Icon of Sin encounter. The monster count is low with only five enemies, including two mancubi and one archvile, emphasizing a boss-like challenge with moderate hitscanner presence. Resources are limited but balanced, featuring key weapons like the BFG9000 and super shotgun alongside some health and armor pickups. The environment uses a mix of hellish and techbase textures, with no keys or teleports, and includes a secret exit. The layout is linear and straightforward, compatible with vanilla or Boom engines, designed for DOOM2 IWAD.
Tags
ammo_tightboss_encountershelllinearmoderateshort_mapsvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | — |
| Secret Exit | yes |
| Things | 60 |
| Linedefs | 98 |
| Sidedefs | 175 |
| Vertices | 95 |
| Sectors | 25 |
| Segs | 191 |
| SSectors | 73 |
| Nodes | 72 |
| UV monsters | 2 |
| HMP monsters | 1 |
| HTR monsters | 2 |
| UV items | 12 |
| HMP items | 12 |
| HTR items | 12 |
| chaingun_guy | 2 |
| mancubus | 2 |
| archvile | 1 |
| medikit | 4 |
| cell_pack | 2 |
| bfg9000 | 1 |
| blue_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| shotgun | 1 |
| super_shotgun | 1 |
| GSTONE1 | 49 |
| GSTONE2 | 42 |
| STEP3 | 17 |
| ASHWALL2 | 16 |
| CEIL1_1 | 16 |
| SLIME09 | 11 |
| METAL | 8 |
| FLOOR4_8 | 7 |
| DEM1_5 | 6 |
| BROWN144 | 5 |
| BLOOD1 | 3 |
| F_SKY1 | 2 |
| SLIME16 | 2 |
| BFALL2 | 1 |
| FLAT1_3 | 1 |
| MARBFAC2 | 1 |
| NUKAGE1 | 1 |
| SLIME11 | 1 |
| SW1MARB | 1 |
