doom vanilla_or_boom 0 monsters 27 items 2 image(s)
AI Analysis
This WAD contains a single fast-paced deathmatch map designed for Doom 2. The map features no monsters, focusing entirely on player combat with abundant weapons including chainguns, plasma rifles, rocket launchers, and super shotguns. The environment uses a mix of techbase and industrial textures with significant nukage and slime elements, and includes teleport mechanics but no key hunts or secret exits. Resources are moderately plentiful, supporting aggressive play. The layout is compact and linear, emphasizing constant action without safe spots. It is compatible with vanilla and Boom-compatible Doom 2 engines.
Tags
ammo_plentifuldeathmatchdoom2fast_pacedindustrialshort_mapstechbaseteleport_navigationvanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | — |
| Secret Exit | no |
| Things | 156 |
| Linedefs | 1142 |
| Sidedefs | 1688 |
| Vertices | 1199 |
| Sectors | 191 |
| Segs | 1877 |
| SSectors | 772 |
| Nodes | 771 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 27 |
| HMP items | 27 |
| HTR items | 27 |
No per-type monster breakdown available.
| cell | 6 |
| super_shotgun | 4 |
| medikit | 3 |
| shell_box | 3 |
| blue_armor | 2 |
| chaingun | 2 |
| plasma_rifle | 2 |
| stimpack | 2 |
| ammo_box | 1 |
| green_armor | 1 |
| rocket_launcher | 1 |
| SLADWALL | 1269 |
| FLOOR7_1 | 167 |
| CEIL5_2 | 149 |
| BLOOD1 | 26 |
| CEIL1_2 | 18 |
| ROCK2 | 14 |
| BROVINE2 | 8 |
| F_SKY1 | 7 |
| NUKE24 | 6 |
| STARTAN3 | 6 |
| BROWN96 | 3 |
| FLAT20 | 3 |
| MIDGRATE | 3 |
| DOORRED2 | 2 |
| NUKAGE3 | 2 |
| SLIME16 | 2 |
| AARONFAC | 1 |
| BLOOD3 | 1 |
| CEIL5_1 | 1 |
| FLAT5_5 | 1 |
| FLOOR1_6 | 1 |
| FLOOR4_8 | 1 |
| FLOOR6_1 | 1 |
| JEFF_FAC | 1 |
| LAVA2 | 1 |
| NUKAGE2 | 1 |
| SW2ROCK | 1 |
| TEKWALL6 | 1 |
