AI Analysis
This WAD contains a single, large, and complex map designed for GZDoom with DOOM2 IWAD compatibility. It features a challenging difficulty with strategic boss encounters, including a notably tough Maulotaur, and monster hordes that require avoidance rather than direct combat. The map incorporates new graphics, sounds, music, and extensive ACS and DECORATE scripting, emphasizing a mix of combat and puzzle elements such as combination locks and secret rewards. The environment blends canyon and outdoor themes with some gothic and fantasy elements like elves and blood rivers. Progression is mostly linear with key and switch puzzles, and resources are balanced with limited invulnerability and ammo pickups. The WAD is not vanilla compatible due to advanced engine features.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | John |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 1749 |
| Linedefs | 8806 |
| Sidedefs | 6445 |
| Vertices | 8579 |
| Sectors | 1376 |
| Segs | 13682 |
| SSectors | 4836 |
| Nodes | 4835 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
| GSTONE1 | 2136 |
| BSTONE1 | 1099 |
| SP_ROCK1 | 548 |
| RTEX336 | 377 |
| STEP5 | 351 |
| RROCK20 | 334 |
| FLOOR7_1 | 294 |
| DEM1_5 | 262 |
| FLAT5_2 | 227 |
| SLIME13 | 213 |
| BRICK10 | 192 |
| DEM1_6 | 187 |
| METAL2 | 173 |
| GSTLION | 158 |
| METAL | 158 |
| RROCK11 | 152 |
| CEIL5_2 | 138 |
| CEIL3_3 | 106 |
| SUPPORT3 | 102 |
| SW2LION | 93 |
| FLOOR5_3 | 86 |
| FWATER1 | 85 |
| FLAT8 | 74 |
| RROCK09 | 74 |
| F_SKY1 | 71 |
| BSTONE2 | 68 |
| ZIMMER1 | 63 |
| WOOD8 | 61 |
| GSTVINE2 | 57 |
| STEP6 | 57 |
| RROCK18 | 52 |
| WOOD12 | 50 |
| RROCK13 | 48 |
| RROCK16 | 45 |
| FLAT10 | 44 |
| FLOOR7_2 | 35 |
| CRACKLE4 | 32 |
| MARBFAC4 | 31 |
| ASHWALL2 | 26 |
| DOORTRAK | 24 |
| MIDGRATE | 22 |
| BLOOD1 | 21 |
| RROCK02 | 20 |
| FRTEX008 | 19 |
| ASHWALL3 | 18 |
| FRTEX429 | 18 |
| WOODMET1 | 15 |
| FRTEX148 | 12 |
| RROCK12 | 11 |
| STEP2 | 11 |
| FRTEX054 | 10 |
| ROCK1 | 10 |
| RTEX362 | 10 |
| SLIME12 | 10 |
| STUCCO | 10 |
| WOOD10 | 10 |
| BRNSMALC | 9 |
| BRNSMALL | 9 |
| BRNSMALR | 9 |
| BRONZE1 | 9 |
| FLAT1 | 9 |
| RTEX368 | 9 |
| BIGDOOR3 | 8 |
| SW1SATYR | 7 |
| FLOOR0_2 | 6 |
| GSTFONT1 | 6 |
| GSTONE2 | 6 |
| RTEX160 | 6 |
| RTEX355 | 6 |
| SW1GSTON | 6 |
| GSTGARG | 5 |
| SW1LION | 5 |
| SW1STON6 | 5 |
| MARBFAC3 | 4 |
| MARBFACE | 4 |
| RTEX063 | 4 |
| SW1GARG | 4 |
| BSTONE3 | 2 |
| RTEX019 | 2 |
| RTEX062 | 2 |
| RTEX091 | 2 |
| SP_DUDE4 | 2 |
| BFALL4 | 1 |
| CEIL4_2 | 1 |
| CELT2 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| DOORYEL2 | 1 |
| FRTEX241 | 1 |
| MARBFAC2 | 1 |
| RTEX067 | 1 |
| STONE6 | 1 |
| TANROCK5 | 1 |
