doom vanilla_or_boom 186 monsters 228 items 2 image(s)

AI Analysis

This single-map WAD features a large, complex level with 236 sectors and over 500 things, emphasizing a dense combat experience. The monster roster is heavy on melee foes like demons and barons, with notable boss encounters including cyberdemons and spider masterminds. Resources are moderately generous, with a variety of weapons and armor bonuses available, supporting sustained combat. The environment uses a mix of stone, marble, and gate textures, suggesting a techbase or fortress theme. The map includes teleportation mechanics but no key hunts or secret exits, indicating a mostly linear progression. Designed for Boom-compatible engines and based on the TNT IWAD, it balances classic Doom gameplay with a challenging encounter setup.

Tags
ammo_plentifulboom_compatibleboss_encountersgenerous_healthhardlinearmedium_mapstechbaseteleport_navigation

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things511
Linedefs971
Sidedefs1390
Vertices1021
Sectors236
Segs1606
SSectors613
Nodes612
UV monsters186
HMP monsters166
HTR monsters145
UV items228
HMP items224
HTR items211
demon74
shotgun_guy30
imp29
cacodemon20
lost_soul10
baron7
spectre6
zombieman4
cyberdemon3
spider_mastermind3
armor_bonus95
stimpack25
health_bonus23
ammo_clip16
medikit14
shells10
chaingun5
shell_box5
blue_armor4
cell4
cell_pack4
rocket_launcher4
backpack3
rocket3
soulsphere3
rocket_box2
ammo_box1
berserk1
bfg90001
chainsaw1
green_armor1
invisibility1
plasma_rifle1
shotgun1
GRAY1466
MARBLE1291
STONE2199
FLOOR0_5133
FLAT992
GATE159
DOORTRAK58
SKINLOW56
CEIL1_151
FLAT5_251
CEIL5_234
BIGDOOR232
STONE31
ASHWALL30
STEP427
GATE420
F_SKY19
REDWALL9
GATE26
GATE36
GRAYVINE6
CEIL1_35
DOORHI4
MFLR8_34
DOOR12
SW1COMM2
BIGDOOR61
BLOOD21
BLOOD31
EXITDOOR1
SW2BROWN1
SW2GARG1

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