doom vanilla_or_boom 75 monsters 72 items 2 image(s)
AI Analysis
ESCAPE.WAD is a single-map Doom II PWAD featuring one challenging level called MAP01. The map is compact but densely populated with all enemy types, creating a very difficult experience on Ultra-Violence difficulty. Ammo is scarce, encouraging cautious play or cheating. The environment suggests a torture chamber theme with textures like cement and metal grates, implying a grim, industrial or prison-like setting. The level is linear with no new graphics or sounds, designed for Doom II and likely Boom-compatible. It emphasizes survival against heavy monster presence with limited resources and straightforward progression.
Tags
ammo_tightdoom2industriallinearmonster_swarmssingle_mapvanilla_compatiblevery_hard
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Tom Evans |
| Teleports | yes |
| Keys | blue, red, yellow |
| Secret Exit | no |
| Things | 182 |
| Linedefs | 565 |
| Sidedefs | 731 |
| Vertices | 535 |
| Sectors | 91 |
| Segs | 787 |
| SSectors | 246 |
| Nodes | 245 |
| UV monsters | 75 |
| HMP monsters | 65 |
| HTR monsters | 65 |
| UV items | 72 |
| HMP items | 72 |
| HTR items | 72 |
| imp | 15 |
| shotgun_guy | 11 |
| zombieman | 11 |
| chaingun_guy | 8 |
| demon | 5 |
| mancubus | 5 |
| cacodemon | 3 |
| lost_soul | 3 |
| pain_elemental | 3 |
| arachnotron | 2 |
| hell_knight | 2 |
| revenant | 2 |
| archvile | 1 |
| baron | 1 |
| cyberdemon | 1 |
| spectre | 1 |
| spider_mastermind | 1 |
| armor_bonus | 12 |
| cell_pack | 10 |
| ammo_box | 8 |
| rocket_box | 7 |
| health_bonus | 6 |
| shell_box | 6 |
| backpack | 4 |
| medikit | 4 |
| shells | 4 |
| stimpack | 2 |
| bfg9000 | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| invisibility | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_launcher | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| GRAY4 | 142 |
| SILVER1 | 37 |
| DOORTRAK | 36 |
| BFALL1 | 23 |
| BROWNGRN | 23 |
| STONE3 | 22 |
| BFALL4 | 18 |
| NUKEDGE1 | 18 |
| CEIL5_1 | 17 |
| WOODMET1 | 16 |
| BIGDOOR2 | 14 |
| ASHWALL2 | 13 |
| FLOOR0_7 | 13 |
| SILVER2 | 13 |
| CEMENT9 | 12 |
| FLAT5_3 | 12 |
| MIDBARS1 | 12 |
| ROCK2 | 12 |
| BROWN96 | 11 |
| GSTONE1 | 11 |
| ICKWALL3 | 11 |
| MARBGRAY | 10 |
| FLOOR6_1 | 8 |
| NUKAGE3 | 8 |
| CEIL5_2 | 7 |
| FLOOR0_6 | 7 |
| GATE3 | 7 |
| ASHWALL6 | 6 |
| COMPWERD | 6 |
| FLAT5_6 | 6 |
| LITE3 | 6 |
| MFLR8_1 | 6 |
| MFLR8_3 | 6 |
| MFLR8_4 | 6 |
| RROCK02 | 6 |
| COMPBLUE | 5 |
| FLAT22 | 5 |
| FLOOR6_2 | 5 |
| GRAY1 | 5 |
| GRAYVINE | 5 |
| PLAT1 | 5 |
| SKINSYMB | 5 |
| STEP6 | 5 |
| FLAT5_4 | 4 |
| METAL | 4 |
| RROCK04 | 4 |
| SLIME05 | 4 |
| SLIME14 | 4 |
| BIGDOOR7 | 3 |
| CEIL4_2 | 3 |
| CEMENT3 | 3 |
| COMP01 | 3 |
| DOORRED | 3 |
| FLAT1 | 3 |
| FLOOR5_3 | 3 |
| FLOOR7_2 | 3 |
| BIGDOOR4 | 2 |
| CEIL4_3 | 2 |
| CEMENT6 | 2 |
| COMPTALL | 2 |
| DOORBLU | 2 |
| DOORRED2 | 2 |
| DOORYEL | 2 |
| FLAT1_2 | 2 |
| FLAT19 | 2 |
| FLAT5 | 2 |
| FLAT5_2 | 2 |
| GATE4 | 2 |
| GSTONE2 | 2 |
| MARBFAC4 | 2 |
| MIDGRATE | 2 |
| RROCK03 | 2 |
| SLIME13 | 2 |
| SPCDOOR3 | 2 |
| WOODMET2 | 2 |
| ZZZFACE2 | 2 |
| BFALL2 | 1 |
| BIGDOOR3 | 1 |
| CEMENT1 | 1 |
| CEMENT2 | 1 |
| CEMENT4 | 1 |
| CEMENT5 | 1 |
| DOORSTOP | 1 |
| F_SKY1 | 1 |
| FLAT1_1 | 1 |
| FLAT2 | 1 |
| FLAT3 | 1 |
| FLAT4 | 1 |
| FLAT5_1 | 1 |
| FLOOR3_3 | 1 |
| FLOOR4_5 | 1 |
| FLOOR4_6 | 1 |
| GRNLITE1 | 1 |
| GRNROCK | 1 |
| GSTFONT3 | 1 |
| GSTLION | 1 |
| MARBFAC3 | 1 |
| NUKAGE1 | 1 |
| NUKEPOIS | 1 |
| SILVER3 | 1 |
| SKINFACE | 1 |
| SLIME08 | 1 |
| SLIME15 | 1 |
| SP_DUDE1 | 1 |
| SP_DUDE2 | 1 |
| SPCDOOR2 | 1 |
| SPCDOOR4 | 1 |
| STEP2 | 1 |
| SW1BRCOM | 1 |
| SW1BROWN | 1 |
| SW1WDMET | 1 |
| TLITE6_5 | 1 |
| WOODMET4 | 1 |
