doom vanilla_or_boom 135 monsters 126 items 2 image(s)
AI Analysis
This WAD contains a single map, MAP08, representing the sixth installment in the INFERNO series. The level is moderately large and more spread out than previous entries, offering a leisurely exploration through a hellish environment. Monster presence is balanced, with no extreme difficulty spikes, focusing on a traditional DOOM2 combat experience without new sounds or music but featuring custom graphics. The theme is classic Hell with starry sky textures, and the layout is linear with some exploration elements. It is designed for DOOM2 and supports single-player, cooperative, and deathmatch modes.
Tags
ammo_plentifulexploration_heavygenerous_healthhelllinearmedium_mapsmoderatevanilla_compatible
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | John W. Anderson (aka Dr Sleep) |
| Teleports | yes |
| Keys | blue |
| Secret Exit | no |
| Things | 341 |
| Linedefs | 1430 |
| Sidedefs | 2082 |
| Vertices | 1444 |
| Sectors | 295 |
| Segs | 2373 |
| SSectors | 825 |
| Nodes | 824 |
| UV monsters | 133 |
| HMP monsters | 120 |
| HTR monsters | 102 |
| UV items | 125 |
| HMP items | 121 |
| HTR items | 119 |
| imp | 38 |
| zombieman | 29 |
| shotgun_guy | 27 |
| spectre | 7 |
| chaingun_guy | 6 |
| lost_soul | 6 |
| revenant | 5 |
| cacodemon | 4 |
| mancubus | 4 |
| demon | 3 |
| arachnotron | 2 |
| baron | 2 |
| archvile | 1 |
| hell_knight | 1 |
| health_bonus | 16 |
| armor_bonus | 12 |
| shells | 11 |
| stimpack | 10 |
| medikit | 9 |
| shotgun | 9 |
| rocket | 8 |
| ammo_clip | 6 |
| rocket_box | 6 |
| shell_box | 6 |
| cell_pack | 4 |
| cell | 3 |
| plasma_rifle | 3 |
| rocket_launcher | 3 |
| super_shotgun | 3 |
| ammo_box | 2 |
| chaingun | 2 |
| invisibility | 2 |
| megasphere | 2 |
| backpack | 1 |
| berserk | 1 |
| bfg9000 | 1 |
| blue_armor | 1 |
| chainsaw | 1 |
| computer_area_map | 1 |
| green_armor | 1 |
| radiation_suit | 1 |
| soulsphere | 1 |
| SUPPORT3 | 331 |
| METAL | 200 |
| ZIMMER3 | 121 |
| CEIL5_2 | 89 |
| BRICK6 | 87 |
| WOOD5 | 77 |
| RROCK10 | 75 |
| GRAY1 | 71 |
| MARBGRAY | 70 |
| F_SKY1 | 67 |
| GRAY5 | 55 |
| STONE4 | 55 |
| METAL2 | 51 |
| STONE6 | 49 |
| SLIME14 | 48 |
| DOORTRAK | 42 |
| STONE2 | 41 |
| BRONZE3 | 39 |
| BRONZE1 | 38 |
| CEIL5_1 | 38 |
| SLIME15 | 32 |
| FLOOR5_4 | 31 |
| BROWN96 | 30 |
| WOODMET1 | 29 |
| FLOOR0_3 | 28 |
| GRAYVINE | 28 |
| LITE5 | 23 |
| BIGBRIK1 | 22 |
| RROCK09 | 22 |
| STEP6 | 21 |
| BRICK9 | 17 |
| MFLR8_2 | 17 |
| FLOOR7_1 | 16 |
| GSTONE1 | 16 |
| WOOD1 | 16 |
| FLAT5_4 | 14 |
| FLAT5_1 | 13 |
| BRICK7 | 12 |
| FLOOR7_2 | 12 |
| ICKWALL2 | 12 |
| MARBLE1 | 11 |
| RROCK03 | 11 |
| CEMENT9 | 10 |
| MIDGRATE | 10 |
| BRICK1 | 9 |
| MARBFAC4 | 9 |
| GATE3 | 8 |
| TLITE6_6 | 8 |
| FLAT19 | 7 |
| METAL4 | 7 |
| WOODMET4 | 7 |
| BIGDOOR7 | 6 |
| BLOOD1 | 6 |
| FLAT5_8 | 6 |
| GATE4 | 6 |
| GRAY4 | 6 |
| ROCK3 | 6 |
| WOODMET2 | 6 |
| FLAT5_2 | 5 |
| DEM1_5 | 4 |
| MARBLE2 | 4 |
| METAL6 | 4 |
| RROCK12 | 4 |
| SW1LION | 4 |
| SW1WOOD | 4 |
| EXITSIGN | 3 |
| METAL3 | 3 |
| METAL7 | 3 |
| NUKAGE1 | 3 |
| RROCK13 | 3 |
| STEP1 | 3 |
| SW1SATYR | 3 |
| BIGDOOR5 | 2 |
| BIGDOOR6 | 2 |
| BRICK8 | 2 |
| BRONZE2 | 2 |
| DOORBLU | 2 |
| FLOOR6_2 | 2 |
| MARBFACE | 2 |
| SLIME01 | 2 |
| STEP2 | 2 |
| STONE7 | 2 |
| SW1STON6 | 2 |
| TLITE6_5 | 2 |
| BFALL1 | 1 |
| CEIL4_3 | 1 |
| DEM1_1 | 1 |
| DEM1_2 | 1 |
| DEM1_3 | 1 |
| DEM1_4 | 1 |
| GRASS2 | 1 |
| METAL5 | 1 |
| MODWALL3 | 1 |
| STEPTOP | 1 |
| SW1DIRT | 1 |
| SW1GRAY1 | 1 |
| SW1MET2 | 1 |
| SW1STON1 | 1 |
| SW1WDMET | 1 |
