doom vanilla_or_boom 47 monsters 66 items 2 image(s)
AI Analysis
A single short-to-medium Boom-compatible map built with a simple layout and low overall line/sector count. Combat is light-to-moderate with a mixed bestiary: a noticeable hitscanner presence backed by demons and mid-tier threats, plus a lone arch-vile to spike danger. Weapons include shotgun, chaingun, rocket launcher, and plasma rifle, with generally generous pickups (notably many armor bonuses and a megasphere) despite limited rocket ammo. Progression is straightforward and key-based (yellow key), with no teleports or secret exit.
Tags
ammo_plentifularchvileboom_compatiblebrickgenerous_armorgenerous_healthhitscanner_heavykey_huntlinearmid_tier_monstersmixed_monstersmoderateshort_mapssingle_maptechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | no |
| Keys | yellow |
| Secret Exit | no |
| Things | 129 |
| Linedefs | 164 |
| Sidedefs | 211 |
| Vertices | 144 |
| Sectors | 38 |
| Segs | 227 |
| SSectors | 57 |
| Nodes | 56 |
| UV monsters | 47 |
| HMP monsters | 47 |
| HTR monsters | 47 |
| UV items | 66 |
| HMP items | 66 |
| HTR items | 66 |
| demon | 10 |
| lost_soul | 7 |
| zombieman | 7 |
| imp | 6 |
| shotgun_guy | 6 |
| chaingun_guy | 3 |
| revenant | 3 |
| cacodemon | 2 |
| archvile | 1 |
| hell_knight | 1 |
| mancubus | 1 |
| armor_bonus | 31 |
| ammo_box | 10 |
| medikit | 7 |
| cell_pack | 4 |
| green_armor | 3 |
| blue_armor | 2 |
| shell_box | 2 |
| berserk | 1 |
| chaingun | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| rocket_box | 1 |
| rocket_launcher | 1 |
| shotgun | 1 |
| BRICK12 | 96 |
| FLOOR0_5 | 26 |
| BIGDOOR2 | 24 |
| FLAT17 | 22 |
| SHAWN2 | 21 |
| DOORTRAK | 14 |
| STEP1 | 12 |
| CEIL5_1 | 5 |
| FLAT18 | 5 |
| DEM1_5 | 4 |
| FLAT5_2 | 4 |
| CEIL1_1 | 2 |
| FLAT14 | 1 |
| FLAT2 | 1 |
| FLAT5_3 | 1 |
| SILVER1 | 1 |
| SW1STRTN | 1 |
