hexen hexen 0 monsters 0 items 4 image(s)
AI Analysis
This WAD contains a single map designed for Doom 2, requiring advanced source ports like Skulltag, Zandronum, or ZDoom. The map is medium-sized with 44 monsters and a moderate number of linedefs and sectors, featuring a mix of textures including techbase and natural elements. Combat is balanced with moderate difficulty, suitable for single-player or cooperative play, without deathmatch support. Resources appear standard with no extreme scarcity or abundance noted. The level progression is linear and built from scratch using Doombuilder and XWE. The WAD is not vanilla compatible and relies on enhanced engine features.
Tags
boom_compatiblecooperativelinearmedium_mapsmoderatesingleplayertechbasezdoom_compatible
Screenshots (4)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Walter "Daimon" Confalonieri |
| Teleports | no |
| Keys | — |
| Secret Exit | no |
| Things | 44 |
| Linedefs | 481 |
| Sidedefs | 772 |
| Vertices | 541 |
| Sectors | 86 |
| Segs | 1000 |
| SSectors | 348 |
| Nodes | 347 |
| UV monsters | 0 |
| HMP monsters | 0 |
| HTR monsters | 0 |
| UV items | 0 |
| HMP items | 0 |
| HTR items | 0 |
No per-type monster breakdown available.
No per-type item breakdown available.
| NOTECH7 | 146 |
| FLOOR6_2 | 87 |
| FLAT5_5 | 86 |
| J-LIGHT2 | 45 |
| FLOOR0_1 | 43 |
| STEP6 | 42 |
| FLITYEL2 | 30 |
| TLITE6_6 | 30 |
| CEIL5_1 | 24 |
| FLAT20 | 18 |
| COMP2 | 14 |
| COMPSPAN | 10 |
| N_TKGR25 | 10 |
| REDWALL | 9 |
| GRASS2 | 8 |
| LAVFALL1 | 8 |
| PANEL1 | 8 |
| TLITE6_7 | 8 |
| FLOOR1M1 | 7 |
| EXITSIGN | 4 |
| FLAT21 | 4 |
| PANEL2 | 4 |
| SUPPORT2 | 4 |
| FLOOR1G1 | 3 |
| FLOOR1R1 | 3 |
| FNEW1 | 3 |
| N_TKRD25 | 3 |
| TEKWALL4 | 3 |
| BIGDOOR1 | 2 |
| FLOOR1_1 | 2 |
| FLOOR1B1 | 2 |
| FLOOR1Y1 | 2 |
| GGRAT2 | 2 |
| DOOMCOMI | 1 |
| E1SKY1 | 1 |
| FLAT1 | 1 |
| LAVA1 | 1 |
| TLITE6_5 | 1 |
