AI Analysis
This WAD contains a single large map, MAP15, featuring a complex layout with 233 sectors and extensive linedefs. The monster population is moderate to high with 88 enemies including a mix of hitscanners, melee, and projectile attackers, highlighted by barons, archvile, and spectres. Resources are fairly balanced with a good supply of ammo, armor, and health items, including some powerful pickups like megasphere and soulspheres. The environment uses a predominantly brown and wood-themed texture set with industrial and techbase elements, incorporating teleportation and key hunts with blue and yellow skull keys. The map is compatible with vanilla or Boom engines and designed for DOOM2 IWAD. Progression is linear with key-based navigation and no secret exit.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | — |
| Teleports | yes |
| Keys | blue_skull, yellow_skull |
| Secret Exit | no |
| Things | 394 |
| Linedefs | 779 |
| Sidedefs | 1132 |
| Vertices | 629 |
| Sectors | 233 |
| Segs | 1219 |
| SSectors | 399 |
| Nodes | 398 |
| UV monsters | 88 |
| HMP monsters | 64 |
| HTR monsters | 64 |
| UV items | 207 |
| HMP items | 200 |
| HTR items | 200 |
| imp | 20 |
| demon | 16 |
| shotgun_guy | 16 |
| zombieman | 15 |
| chaingun_guy | 8 |
| spectre | 8 |
| baron | 3 |
| archvile | 1 |
| hell_knight | 1 |
| ammo_box | 41 |
| cell_pack | 36 |
| rocket_box | 27 |
| shell_box | 25 |
| health_bonus | 20 |
| armor_bonus | 12 |
| stimpack | 10 |
| blue_armor | 5 |
| ammo_clip | 4 |
| medikit | 4 |
| soulsphere | 4 |
| chaingun | 3 |
| shells | 3 |
| berserk | 2 |
| invulnerability | 2 |
| light_amp_goggles | 2 |
| rocket_launcher | 2 |
| super_shotgun | 2 |
| green_armor | 1 |
| megasphere | 1 |
| plasma_rifle | 1 |
| BROWNGRN | 308 |
| FLOOR5_1 | 132 |
| STEP5 | 104 |
| WOOD1 | 93 |
| FLAT5_7 | 58 |
| FLAT5_2 | 54 |
| FLAT5_8 | 50 |
| CEIL3_3 | 47 |
| WOODGARG | 46 |
| WOOD3 | 44 |
| BROVINE2 | 39 |
| ASHWALL2 | 37 |
| DOORTRAK | 34 |
| BROWNHUG | 26 |
| LITE5 | 24 |
| WOOD4 | 20 |
| BROWN144 | 18 |
| DOORRED | 18 |
| FLAT18 | 16 |
| FLOOR4_8 | 16 |
| GRAY1 | 15 |
| FIREWALB | 14 |
| FLOOR0_3 | 14 |
| CEIL3_5 | 13 |
| STEP2 | 9 |
| CEMENT9 | 8 |
| DOOR1 | 8 |
| EXITSIGN | 8 |
| F_SKY1 | 8 |
| FLAT20 | 8 |
| MIDGRATE | 8 |
| SUPPORT3 | 8 |
| FLAT17 | 7 |
| LITE3 | 6 |
| SKY2 | 6 |
| DOOR3 | 5 |
| FLOOR7_1 | 5 |
| TLITE6_6 | 5 |
| BIGDOOR6 | 4 |
| CEIL1_3 | 4 |
| CEIL3_1 | 4 |
| CEIL5_2 | 4 |
| DOORBLU2 | 4 |
| DOORYEL2 | 4 |
| FIREBLU2 | 4 |
| STEP4 | 4 |
| TLITE6_5 | 4 |
| BRNPOIS | 3 |
| BROWN96 | 3 |
| FLOOR1_7 | 3 |
| GATE3 | 3 |
| SW1BRNGN | 3 |
| BIGDOOR5 | 2 |
| BIGDOOR7 | 2 |
| DOORSTOP | 2 |
| EXITDOOR | 2 |
| FLAT23 | 2 |
| FLAT5_1 | 2 |
| FLOOR6_1 | 2 |
| BIGDOOR1 | 1 |
| BIGDOOR2 | 1 |
| BROWN1 | 1 |
| FLAT10 | 1 |
| FLOOR5_2 | 1 |
| STONE3 | 1 |
| SW1BLUE | 1 |
| SW1WOOD | 1 |
| TLITE6_1 | 1 |
