doom vanilla_or_boom 219 monsters 529 items 2 image(s)

AI Analysis

This WAD contains a single medium-sized map featuring 219 monsters with a balanced mix of hitscanners and projectile attackers, including archvile and cyberdemon bosses. The level offers generous ammo and health pickups, including multiple armor types and power-ups like invisibility and megasphere. The environment blends stone, metal, and techbase textures with some nukage and vine elements, suggesting a mixed theme with industrial and natural motifs. The map uses teleportation but no keys or secret exits, indicating a mostly linear progression. Designed for DOOM2, it is compatible with vanilla or Boom engines and emphasizes intense combat with varied monster types and resource availability.

Tags
ammo_plentifulboom_compatibleboss_encountersgenerous_healthhardhitscanner_heavylinearmedium_mapsmixed_themeteleport_navigationvanilla_compatible

Screenshots (2)

Title
Music
Sourcemarker
Author(s)
Teleportsyes
Keys
Secret Exitno
Things1037
Linedefs250
Sidedefs326
Vertices222
Sectors52
Segs356
SSectors114
Nodes113
UV monsters219
HMP monsters175
HTR monsters173
UV items529
HMP items529
HTR items529
cacodemon42
imp37
zombieman33
spectre27
shotgun_guy26
lost_soul22
demon13
mancubus8
hell_knight3
chaingun_guy2
revenant2
arachnotron1
archvile1
cyberdemon1
spider_mastermind1
health_bonus99
ammo_box71
rocket67
rocket_box54
medikit52
shell_box43
armor_bonus32
ammo_clip26
cell12
blue_armor10
green_armor9
shells9
invisibility8
cell_pack6
light_amp_goggles6
soulsphere6
shotgun4
chaingun3
backpack2
invulnerability2
plasma_rifle2
rocket_launcher2
bfg90001
chainsaw1
megasphere1
super_shotgun1
METAL162
STONE358
CEIL3_533
GRAY430
STONE227
FLOOR4_821
GSTVINE119
BROWNHUG17
SHAWN212
FLOOR5_111
BROVINE28
COMP27
FLAT1_16
FLAT226
FLAT46
STONE6
DOORTRAK4
GRAY54
MFLR8_44
COMPBLUE3
F_SKY13
FLAT5_73
FLAT5_83
REDWALL13
BIGDOOR12
BIGDOOR22
COMPOHSO2
COMPUTE12
EXITSTON2
FLAT102
MFLR8_22
SLADWALL2
STARGR12
SUPPORT22
CONS1_11
FIREBLU11
FLAT231
NUKAGE21
NUKAGE31
STONPOIS1
SW1STON11

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