AI Analysis
Clockwork 70 is a single-map Doom 2 PWAD featuring a small, Quake-inspired medieval theme. It contains exactly 70 monsters per skill level, with different monster sets depending on difficulty, supporting both single-player and multiplayer modes. The map requires a Boom-compatible source port and includes a custom original music track and recolored Episode 4 sky textures. The layout is compact and designed for linear progression with moderate complexity, emphasizing balanced combat encounters rather than large-scale swarms or boss fights. Resources and monster placement are tuned for a moderate challenge without extreme scarcity or abundance. The map uses classic Doom textures with a medieval and industrial mix, and it is not compatible with vanilla Doom 2 executables.
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Paul Corfiatis (Pcorf) |
| Teleports | yes |
| Keys | blue_skull, red_skull |
| Secret Exit | no |
| Things | 272 |
| Linedefs | 3075 |
| Sidedefs | 5113 |
| Vertices | 2764 |
| Sectors | 723 |
| Segs | 5602 |
| SSectors | 1585 |
| Nodes | 1584 |
| UV monsters | 71 |
| HMP monsters | 71 |
| HTR monsters | 71 |
| UV items | 66 |
| HMP items | 66 |
| HTR items | 66 |
| imp | 19 |
| cacodemon | 10 |
| demon | 10 |
| hell_knight | 9 |
| shotgun_guy | 9 |
| mancubus | 6 |
| revenant | 6 |
| zombieman | 6 |
| lost_soul | 4 |
| chaingun_guy | 3 |
| arachnotron | 2 |
| spectre | 2 |
| archvile | 1 |
| cyberdemon | 1 |
| pain_elemental | 1 |
| shells | 12 |
| stimpack | 10 |
| armor_bonus | 6 |
| health_bonus | 6 |
| medikit | 4 |
| cell_pack | 3 |
| plasma_rifle | 3 |
| rocket | 3 |
| rocket_box | 3 |
| rocket_launcher | 3 |
| shell_box | 3 |
| ammo_box | 2 |
| backpack | 2 |
| chaingun | 2 |
| bfg9000 | 1 |
| chainsaw | 1 |
| green_armor | 1 |
| shotgun | 1 |
| soulsphere | 1 |
| super_shotgun | 1 |
| BIGBRIK1 | 1113 |
| RROCK14 | 437 |
| BRICK10 | 326 |
| BRICK11 | 274 |
| SUPPORT3 | 217 |
| METAL | 186 |
| RROCK13 | 180 |
| RROCK11 | 145 |
| F_SKY1 | 140 |
| CEIL5_2 | 116 |
| ROCK3 | 99 |
| BSTONE1 | 96 |
| FLAT5_1 | 84 |
| WOODMET1 | 77 |
| FLAT5_3 | 75 |
| LITE3 | 54 |
| SLIME13 | 46 |
| LITEBLU4 | 41 |
| STEP1 | 38 |
| MARBFACE | 37 |
| RROCK17 | 35 |
| FLAT14 | 34 |
| DOORSTOP | 32 |
| MODWALL3 | 30 |
| MIDBARS3 | 26 |
| SW2LION | 24 |
| BLAKWAL1 | 23 |
| CEIL5_1 | 23 |
| WOODMET2 | 22 |
| STEP2 | 20 |
| BIGDOOR7 | 16 |
| BRICK7 | 16 |
| CEIL1_2 | 16 |
| DOORTRAK | 16 |
| FLOOR7_2 | 14 |
| FLAT5_2 | 13 |
| WOOD4 | 13 |
| ASHWALL7 | 12 |
| LAVA4 | 10 |
| SW1MET2 | 9 |
| WOOD1 | 9 |
| EXITSIGN | 8 |
| MIDBARS1 | 8 |
| SKY1 | 8 |
| FLOOR7_1 | 6 |
| GATE4 | 4 |
| RROCK03 | 4 |
| RROCK10 | 3 |
| FIREBLU1 | 2 |
| FLAT5 | 2 |
| LITE5 | 2 |
| SW1WDMET | 2 |
| DOORBLU2 | 1 |
| DOORRED2 | 1 |
| FLAT23 | 1 |
| PANBLACK | 1 |
| PANRED | 1 |
| SKINSCAB | 1 |
| SKINSYMB | 1 |
| SW2WDMET | 1 |
