doom vanilla_or_boom 26 monsters 24 items 2 image(s)
AI Analysis
Stadel is a single, entry-sized map designed as a technical experiment with extensive 3D geometry, requiring the EDGE engine and based on the DOOM2 IWAD. The map features a modest monster count with a mix of hitscanners and projectile enemies, leaning towards moderate difficulty. Resources include a generous number of health bonuses but limited item variety. The environment uses the Malice texture set with a blend of techbase and natural textures, emphasizing complex 3D architecture rather than traditional level design. Progression is linear and straightforward, focusing on exploration within a compact space. Compatibility is limited to EDGE due to advanced rendering features.
Tags
doom2edge_compatiblegenerous_healthhitscanner_heavylinearmoderateshort_mapstechbase
Screenshots (2)
| Title | — |
| Music | — |
| Source | marker |
| Author(s) | Rick Clark |
| Teleports | no |
| Keys | blue |
| Secret Exit | no |
| Things | 67 |
| Linedefs | 619 |
| Sidedefs | 909 |
| Vertices | 623 |
| Sectors | 131 |
| Segs | 1022 |
| SSectors | 307 |
| Nodes | 306 |
| UV monsters | 26 |
| HMP monsters | 24 |
| HTR monsters | 13 |
| UV items | 24 |
| HMP items | 24 |
| HTR items | 22 |
| imp | 9 |
| zombieman | 8 |
| shotgun_guy | 6 |
| spectre | 2 |
| demon | 1 |
| health_bonus | 15 |
| shells | 5 |
| stimpack | 3 |
| megasphere | 1 |
| LWALL1 | 115 |
| NAT_BRK1 | 93 |
| OP1 | 68 |
| AWALL3 | 44 |
| BFLOOR_1 | 41 |
| FNAT_BK1 | 39 |
| RIVR_1 | 38 |
| BEDGE_4 | 36 |
| FLWALL1 | 34 |
| FOP1 | 30 |
| F_SKY1 | 29 |
| MET_1 | 29 |
| RIVDBL_3 | 21 |
| F_CIRCLS | 20 |
| CANFACE1 | 18 |
| ZZWOLF11 | 15 |
| MARBLE1 | 14 |
| BFLOOR_5 | 13 |
| CEIL1_2 | 13 |
| MFLR8_2 | 12 |
| BLIGHTS1 | 10 |
| FLOOR_9 | 10 |
| ALIGHT3 | 6 |
| DOORTRAK | 6 |
| FC_PUZZ1 | 6 |
| BEDGE_1 | 4 |
| LITE6 | 4 |
| FCIT3 | 3 |
| FLAT1 | 3 |
| A_SLITE2 | 2 |
| ADOOR1 | 2 |
| DOORBLU | 2 |
| FLOOR_12 | 2 |
| FLOOR_5 | 2 |
| FMANHOLE | 2 |
| FTECHP_1 | 2 |
| LAVA1 | 2 |
| MANHOLE1 | 2 |
| SLIME01 | 2 |
| SPCDOOR1 | 2 |
| SW1BLUE | 2 |
| BIGDOOR1 | 1 |
| FC_GRID2 | 1 |
| FCIT6 | 1 |
| FLOOR5_1 | 1 |
| SW2BLUE | 1 |
