One Park Avenue DOOM II Level

PWAD 249 KiB 1 map(s)

Counts

endoom0
graphics0
lumps11
maps1
palettes0

Totals (across maps)

Things543
Linedefs2014
Sectors531
Monsters264
Items254
Raw model (for completeness)
{
  "meta": {
    "id": "4f3f6b89-5a28-4fe8-8664-61eb5e816ea9",
    "sha1": "2decf9ee5dfb37be58d611c7b34688e890bf724d",
    "sha256": "1ef1c18b2ef81283ba6999858fb083faf45fe9923b6e96a323e0007b1fb935cf",
    "title": "One Park Avenue DOOM II Level",
    "authors": [
      "Steve Baldwin"
    ],
    "filenames": [
      "1park2.wad"
    ],
    "additional": {
      "engines": [
        "DOOM",
        "DOOM2"
      ],
      "iwad": [
        "DOOM2"
      ],
      "filename": null,
      "added": "2014-12-15 19:12:28",
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false,
      "name": "One Park Avenue DOOM II Level",
      "description": "It is January 1996, and Forstman-Little's purchase of Ziff-Davis has gone through as smoothly as silk. You've laid down your trusty plasma gun for what you think is the last time -- surely you can eke out a living far away from 1 Park Avenune, perhaps as a freelance WAD programmer, and forever give up the killing daily routine of deadlines, vendor meetings, and the total elimination of passive voice in copy. But a phone rings late in the night, and even before you pick up the handset, the ringing augers blood, and once you hear the whispering voice calling you back to One Park Avenue, your dreams of a normal life have evaporated. Your duty: to once again dispel the demons, mutants, and mercenaries who have so desperately tried to wrest Ziff-Davis's 11th Floor editorial offices for their own evil purposes.",
      "maps": null,
      "graphicOverrides": null,
      "screenshots": {
        "MAP01": "MAP01.png"
      },
      "palettes": null,
      "categories": null
    },
    "flags": {
      "locked": false,
      "canDownload": true,
      "adult": false,
      "hidden": false
    },
    "added": "2014-12-15 19:12:28",
    "file": {
      "type": "PWAD",
      "size": 254674,
      "url": "https://wadarchive2.nyc3.digitaloceanspaces.com/2decf9ee5dfb37be58d611c7b34688e890bf724d/2decf9ee5dfb37be58d611c7b34688e890bf724d.wad.gz",
      "corrupt": false
    },
    "content": {
      "maps": [
        "MAP01"
      ],
      "counts": {
        "endoom": 0,
        "graphics": 0,
        "lumps": 11,
        "maps": 1,
        "palettes": 0
      },
      "engines_guess": [
        "DOOM",
        "DOOM2"
      ],
      "iwads_guess": [
        "DOOM2"
      ]
    },
    "text_files": [
      {
        "source": "readmes",
        "name": null,
        "contents": "===========================================================================\nArchive Maintainer      :\nUpdate to               :\nAdvanced engine needed  : None\nPrimary purpose         : Single+Coop play\n===========================================================================\nTitle                   : One Park Avenue DOOM II Level\nFilename                : 1PARK2.WAD\nRelease date            : 17 March 1995\nAuthor                  : Steve Baldwin\nEmail Address           : 72241.733@Compuserve.com (Ziffnet 72241,733)\nOther Files By Author   : Also author of SANTA.WAD, PARKDO.WAD, PCDOOM.WAD\nMisc. Author Info       :\n\nDescription             : It is January 1996, and Forstman-Little's purchase\n                          of Ziff-Davis has gone through as smoothly as silk.\n                          You've laid down your trusty plasma gun for what you\n                          think is the last time -- surely you can eke out a\n                          living far away from 1 Park Avenune, perhaps as a\n                          freelance WAD programmer, and forever give up the\n                          killing daily routine of deadlines, vendor meetings,\n                          and the total elimination of passive voice in copy.\n                          But a phone rings late in the night, and even before\n                          you pick up the handset, the ringing augers blood,\n                          and once you hear the whispering voice calling you\n                          back to One Park Avenue, your dreams of a normal life\n                          have evaporated. Your duty: to once again dispel the\n                          demons, mutants, and mercenaries who have so\n                          desperately tried to wrest Ziff-Davis's 11th Floor\n                          editorial offices for their own evil purposes.\n\nAdditional Credits to   : Gus Venditto, Brian Wilson, for their invaluable beta\n                          testing advice.\n===========================================================================\n* What is included *\n\nNew levels              : 1\nSounds                  : No\nMusic                   : No\nGraphics                : No\nDehacked/BEX Patch      : No\nDemos                   : No\nOther                   : No\nOther files required    :\n\n* Play Information *\n\nGame                    : DOOM2\nMap #                   : Map01\nSingle Player           : Designed for\nCooperative 2-4 Player  : Yes\nDeathmatch 2-4 Player   : Yes\nOther game styles       :\nDifficulty Settings     : Yes\n\n* Construction *\n\nBase                    : New from scratch\nBuild Time              :\nEditor(s) used          : DEU 5.21, DEU2, Mapcon\nKnown Bugs              : None that I've seen.\nMay Not Run With        :\nTested With             : ZDoom 2.2.0 & PrBoom-plus 2.4.8.2\n\n* Copyright / Permissions *\n\nOriginal WAD Level Copyright 1995 Steve Baldwin Associates.\nAuthors may not use this level as a base to build additional levels.\nJust try to win it with 100% kills - it's almost as frustrating as\ntrying to convert this crazy map into something else!\n\nYou MAY distribute this file, provided you include this text file, with\nno modifications.\n\n* Where to get the file that this text file describes *\n\nThe Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors\nWeb sites:\nFTP sites:\n\nNew features in 1PARK2.WAD include:\n\t\t\t  -Much larger combat spaces, including the Window Sources\n               junior-staff's treacherous editorial \"bullpen\"\n\t\t\t  -Fully-rendered 3-D replicas of the Windows Sources and\n               Computer Shopper Research Centers\n\t\t\t  -Over 120 angry mutant editors\n\t\t\t  -50 shadowy sales specters and chaingun-toting vendors\n\t\t\t  -Norman Thomas High School students that are revived from the\n               dead after you've shot them\n\t\t\t  -Graduated difficulty levels, cooperative and deathmatch play\n\n===========================================================================\nAnother forgotten wad uploaded by GreyGhost. <grey.ghost@ozemail.com.au>"
      }
    ]
  },
  "maps": [
    {
      "map": "MAP01",
      "title": "MAP01",
      "format": "doom",
      "stats": {
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        "linedefs": 2014,
        "sidedefs": 2772,
        "vertices": 1953,
        "sectors": 531,
        "segs": 3078,
        "ssectors": 982,
        "nodes": 981,
        "textures": {
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          "FLAT18": 268,
          "EXITSIGN": 1,
          "FLAT19": 7,
          "CRATOP2": 1,
          "TLITE6_1": 1,
          "FLAT2": 3,
          "GRAYTALL": 20,
          "GRAYBIG": 486,
          "FLOOR0_5": 16,
          "TEKLITE2": 1,
          "FLOOR0_7": 3,
          "CONS1_1": 2,
          "TLITE6_4": 27,
          "ICKWALL2": 217,
          "CONS1_5": 2,
          "WOOD1": 4,
          "FLAT9": 2,
          "FLOOR0_3": 448,
          "BROWN144": 230,
          "BRICKLIT": 4,
          "FLAT3": 2,
          "GRAY7": 1,
          "DOORTRAK": 4,
          "FLOOR1_1": 3,
          "COMPTALL": 8,
          "FLAT4": 5,
          "METAL3": 1,
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          "COMPSTA2": 8,
          "METAL6": 3,
          "FLOOR0_6": 8,
          "FLOOR1_6": 3,
          "TEKLITE": 1,
          "gray1": 206,
          "CRATELIT": 12,
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          "GRAY1": 173,
          "SILVER1": 4,
          "TLITE6_6": 3,
          "BRICK3": 1,
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          "SHAWN2": 28,
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          "GRAYPOIS": 1,
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          "CRATOP1": 3,
          "FLOOR0_2": 2,
          "COMPSTA1": 18,
          "BROWN96": 40,
          "COMPSPAN": 33,
          "ASHWALL3": 8,
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          "TEKGREN1": 1,
          "SHAWN3": 23,
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      "monsters": {
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        "by_type": {
          "arachnotron": 3,
          "archvile": 5,
          "baron": 19,
          "chaingun_guy": 25,
          "imp": 39,
          "mancubus": 2,
          "shotgun_guy": 84,
          "spectre": 23,
          "zombieman": 64
        },
        "by_category": {
          "boss": 0,
          "hitscanner": 173,
          "melee": 23,
          "projectile": 68
        }
      },
      "items": {
        "total": 254,
        "by_type": {
          "ammo_box": 3,
          "ammo_clip": 5,
          "armor_bonus": 78,
          "backpack": 2,
          "berserk": 1,
          "blue_armor": 1,
          "cell": 20,
          "cell_pack": 4,
          "chainsaw": 1,
          "computer_area_map": 1,
          "green_armor": 4,
          "health_bonus": 45,
          "invisibility": 2,
          "invulnerability": 1,
          "medikit": 23,
          "megasphere": 1,
          "plasma_rifle": 1,
          "rocket": 13,
          "rocket_box": 6,
          "rocket_launcher": 1,
          "shell_box": 5,
          "shells": 7,
          "soulsphere": 1,
          "stimpack": 28
        },
        "ammo_by_category": {
          "bullets": 8,
          "cells": 24,
          "rockets": 19,
          "shells": 12
        },
        "weapons_present": [
          "chainsaw",
          "plasma_rifle",
          "rocket_launcher"
        ]
      },
      "mechanics": {
        "teleports": false,
        "keys": [
          "blue",
          "red",
          "yellow"
        ],
        "secret_exit": false
      },
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        "uv_monsters": 264,
        "hmp_monsters": 215,
        "htr_monsters": 157,
        "uv_items": 251,
        "hmp_items": 242,
        "htr_items": 244
      },
      "compatibility": "vanilla_or_boom",
      "metadata": {
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        "music": null,
        "source": "marker"
      },
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          "type": "pano"
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      ],
      "analysis": {
        "title": "One Park Avenue",
        "description": "A large, detailed techbase/office-style map with lots of rooms and corridors, built around collecting all three keys to progress. Combat is monster-heavy and strongly hitscanner-focused (many shotgun and chaingun enemies), backed up by a solid number of mid-tiers like barons and several arch-viles. For a typical UV run it plays as moderate overall but can spike in danger when arch-viles and dense hitscanner groups overlap; resources are fairly generous with plenty of bonuses, medikits, and multiple ammo types plus rockets and plasma.",
        "tags": [
          "ammo_plentiful",
          "generous_health",
          "hitscanner_heavy",
          "key_hunt",
          "large_scale",
          "moderate",
          "monster_heavy",
          "office_theme",
          "plasma_available",
          "rocket_launcher",
          "techbase",
          "trap_heavy",
          "vanilla_compatible"
        ]
      }
    }
  ]
}

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